Astrolander (aka
Cosmic Lander
) is a 3D space navigation game inspired by classics such as Lunar Lander, Gravity Force, and Uchuusen. Developed using the GameStart3D engine by Emmanuel Julien and programmed in Squirrel, I crafted this game between 2011 and 2012 and documented the process extensively on the TigSource.com forums, a community hub for indie game developers.
Additional 2D graphics by Camille Coq.
In Astrolander, players control a spacecraft through 25 levels of increasing difficulty, navigating obstacles and collecting items to progress. I designed the game with a simplified two-button control system to optimize the experience on tablets and smartphones, providing intuitive gameplay suitable for both casual and seasoned gamers.
- Community Engagement: I regularly updated and discussed the project on TigSource forums, using community feedback to refine gameplay balance and mechanics.
- Innovative Controls: Based on physics, I developed a unique control mechanic that prevents the spacecraft from flipping over, reducing frustration and enhancing the realistic navigation feel.
- Cross-Platform Compatibility: I optimized Astrolander for both Windows and Android platforms to ensure smooth and responsive experiences across different devices.
- Comprehensive Design: Except for the music and some 2D illustrations, I handled all aspects of the project, from game design and 3D graphics to coding, including shaders.
- Community-Driven Development: Feedback from TigSource was crucial in refining the game controls and physics, ensuring enjoyable and immersive gameplay.
Astrolander stands as a testament to the power of community collaboration in game development and the ongoing appeal of physics-based navigation games.
Astrofra. 2024.