Android : Fixing rendering for all FPS (> 60 or < 60) - Thread to trigger rendering manually #1084
build.yml
on: pull_request
win32
18m 12s
win32-dll
20m 49s
winuwp
33m 15s
win32-clang
16m 48s
linux
13m 39s
osx-arm64
19m 6s
osx-x64
20m 14s
wasm
23m 10s
Matrix: android
Matrix: ios
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
android_arm64
|
61.1 MB |
|
android_armv7
|
59.8 MB |
|
android_x64
|
61.4 MB |
|
android_x86
|
61.2 MB |
|
wasm
|
64.6 MB |
|
windows_x64
|
62 MB |
|