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keybinds.cfg
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keybinds.cfg
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-- This file is used to load & bind keys / buttons to actions
-- For example: mouse3 (the middle mouse button) - spawns the current construction
-- Choose the next construction
# System.ExecuteCommand("bind mwheel_up bIndexInc")
-- Choose the previous construction
# System.ExecuteCommand("bind mwheel_down bIndexDec")
-- Build the currently selected construction
# System.ExecuteCommand("bind 'v' architect_spawn")
-- Delete the construction you re currently looking at
# System.ExecuteCommand("bind 'g' deleteRayCastEntityHit")
-- Toggle the edit mode
# System.ExecuteCommand("bind 'r' toggleRotationMode")
-- Toggle the deletion_lock of an entity
# System.ExecuteCommand("bind 'o' #toggleEntityLock()")
-- Enable / Disable the modification
# System.ExecuteCommand("bind 'h' toggleModState")
-- Reload the mods source files
# System.ExecuteCommand("bind f9 architect_recompile")
-- Optional keybinds
-- zoom+ and zoom- toggle
-- # System.ExecuteCommand("bind mouse4 cl_fov 85")
-- # System.ExecuteCommand("bind mouse5 cl_fov 50")
-- slowmotion toggle
-- #System.ExecuteCommand("bind mouse4 t_Gamescale 0.75")
-- #System.ExecuteCommand("bind mouse5 t_Gamescale 1")
-- hints
-- mouse5 = the prev. side-button on the mouse
-- mouse4 = the next. side-button on the mouse
-- mouse3 = the middle button on the mouse