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Does bevy provide an API similar to unity's GrabPass? #16008

Answered by JMS55
Ahuang0107 asked this question in Q&A
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You'll probably need to rip out the existing opaque render pass node, and add your own that splits the draws up into multiple different render passes, inserting texture copies in between.

There's nothing built into bevy for this.

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JMS55 Oct 24, 2024
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