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Issues list

mixed_lighting example crashed C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16880 opened Dec 18, 2024 by lomirus
file_watcher feature cannot find assets folder in workspace C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16879 opened Dec 18, 2024 by super-saturn
Reorganise Platform Support Dependencies A-Cross-Cutting Impacts the entire engine A-Utils Utility functions and types C-Code-Quality A section of code that is hard to understand or change C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#16877 opened Dec 18, 2024 by bushrat011899
Make GizmoLineStyle::Dotted more configurable A-Gizmos Visual editor and debug gizmos C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16873 opened Dec 17, 2024 by Shatur
Local CI (cargo r -p ci) fails because it seems to run docs in stable but uses attributes of nightly: A-Build-System Related to build systems or continuous integration C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16871 opened Dec 17, 2024 by alice-i-cecile
the render layers: they are broken A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16867 opened Dec 17, 2024 by brandon-reinhart 0.15.1
Mesh picking example (simple_picking) fails (runs incorrectly) A-Picking Pointing at and selecting objects of all sorts A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Linux Specific to the Linux desktop operating system S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16865 opened Dec 17, 2024 by s0lst1ce
Add dynamic methods for working with immutable components A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#16861 opened Dec 17, 2024 by alice-i-cecile 0.16
Format requires transcoding: Uastc(Rgb), this is an error in bevy_render C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16859 opened Dec 17, 2024 by suprohub
Regression with custom projections C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16856 opened Dec 17, 2024 by rparrett 0.15.1
Rename track_change_detection feature of bevy_ecs A-Dev-Tools Tools used to debug Bevy applications. A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16852 opened Dec 16, 2024 by alice-i-cecile
Manually insert RenderEntity / reverse extract A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16850 opened Dec 16, 2024 by djeedai 0.15.1
Gltf help required
#16842 opened Dec 16, 2024 by suprohub
Child "component" for required components C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#16840 opened Dec 16, 2024 by CoolSlimbo
Users can no longer get a Res from &World A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16831 opened Dec 15, 2024 by ethereumdegen
ui_material example should show how to use Globals A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16829 opened Dec 15, 2024 by rparrett
Applying an Image to another Image C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#16822 opened Dec 14, 2024 by dmyyy
Ui Layout not updated when the window manager changes initial window size C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16820 opened Dec 14, 2024 by Fice
RequestRedraw doesn't work as expected C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16817 opened Dec 14, 2024 by lomirus
Nix packaging example does not exist anymore C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy
#16811 opened Dec 13, 2024 by Micaias32
ndc_to_world seems to have wrong output range in documentation C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled
#16809 opened Dec 13, 2024 by jwir3
The headless_renderer example doesn't generate an image. C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16807 opened Dec 13, 2024 by Gaeric
RenderAssetUsages Reflection Incomplete C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16806 opened Dec 13, 2024 by anlumo
Add benchmarks and compile fail tests back to workspace A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change C-Tracking-Issue An issue that collects information about a broad development initiative D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#16801 opened Dec 13, 2024 by BD103
(Android) Crash when there's more than eight touches at once. C-Dependencies A change to the crates that Bevy depends on O-Android Specific to the Android mobile operating system S-Blocked This cannot move forward until something else changes
#16798 opened Dec 13, 2024 by BUGO07
ProTip! Follow long discussions with comments:>50.