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mixed_lighting
example crashed
C-Bug
#16880
opened Dec 18, 2024 by
lomirus
file_watcher
feature cannot find assets folder in workspace
C-Bug
#16879
opened Dec 18, 2024 by
super-saturn
Reorganise Platform Support Dependencies
A-Cross-Cutting
Impacts the entire engine
A-Utils
Utility functions and types
C-Code-Quality
A section of code that is hard to understand or change
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#16877
opened Dec 18, 2024 by
bushrat011899
Make Visual editor and debug gizmos
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
GizmoLineStyle::Dotted
more configurable
A-Gizmos
#16873
opened Dec 17, 2024 by
Shatur
Local CI (Related to build systems or continuous integration
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
cargo r -p ci
) fails because it seems to run docs in stable but uses attributes of nightly:
A-Build-System
#16871
opened Dec 17, 2024 by
alice-i-cecile
the render layers: they are broken
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Mesh picking example (simple_picking) fails (runs incorrectly)
A-Picking
Pointing at and selecting objects of all sorts
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Linux
Specific to the Linux desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16865
opened Dec 17, 2024 by
s0lst1ce
Add dynamic methods for working with immutable components
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
Format requires transcoding: Uastc(Rgb), this is an error in An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
bevy_render
C-Bug
#16859
opened Dec 17, 2024 by
suprohub
Regression with custom projections
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
Rename Tools used to debug Bevy applications.
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
track_change_detection
feature of bevy_ecs
A-Dev-Tools
#16852
opened Dec 16, 2024 by
alice-i-cecile
Manually insert Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
RenderEntity
/ reverse extract
A-ECS
Child "component" for required components
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#16840
opened Dec 16, 2024 by
CoolSlimbo
Users can no longer get a Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Res
from &World
A-ECS
#16831
opened Dec 15, 2024 by
ethereumdegen
ui_material
example should show how to use Globals
A-Rendering
#16829
opened Dec 15, 2024 by
rparrett
Applying an Image to another Image
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#16822
opened Dec 14, 2024 by
dmyyy
Ui Layout not updated when the window manager changes initial window size
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#16820
opened Dec 14, 2024 by
Fice
RequestRedraw
doesn't work as expected
C-Bug
#16817
opened Dec 14, 2024 by
lomirus
Nix packaging example does not exist anymore
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
#16811
opened Dec 13, 2024 by
Micaias32
ndc_to_world seems to have wrong output range in documentation
C-Docs
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
#16809
opened Dec 13, 2024 by
jwir3
The headless_renderer example doesn't generate an image.
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#16807
opened Dec 13, 2024 by
Gaeric
RenderAssetUsages Reflection Incomplete
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#16806
opened Dec 13, 2024 by
anlumo
Add benchmarks and compile fail tests back to workspace
A-Build-System
Related to build systems or continuous integration
C-Code-Quality
A section of code that is hard to understand or change
C-Tracking-Issue
An issue that collects information about a broad development initiative
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
#16801
opened Dec 13, 2024 by
BD103
(Android) Crash when there's more than eight touches at once.
C-Dependencies
A change to the crates that Bevy depends on
O-Android
Specific to the Android mobile operating system
S-Blocked
This cannot move forward until something else changes
#16798
opened Dec 13, 2024 by
BUGO07
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