A standalone application that allows you to create a uniform addon for ARMA 3 based on a custom texture file.
Supported OS: Currently, only Windows OS is supported. Future updates may include support for MacOS and Linux.
Prerequisites:
- Ensure Arma 3 Tools is installed on your machine.
Steps:
- Download the latest version from the Releases Page. Extract the ZIP file to a preferred location on your machine.
- In order for the application to properly convert images to .paa textures, you will need to have Arma 3 Tools installed on your machine.
- Go to
C:\Program Files\Steam\steamapps\common
or the directory where yoursteamapps
are located. - Open the Arma 3 Tools directory and locate the
TexView2
folder. - Copy
Pal2PacE.exe
from theTexView2
folder and paste it into thevendor
folder of the Camo Mod Maker app (\CamoModMaker-win32-x64\resources\app\vendor
). Use theplace_Pal2PacE.exe_here
file as a guide for the correct location.
- Go to
- Launch the application by running
CamoModMaker.exe
from the root folder (CamoModMaker-win32-x64
).
- Input a name for your mod in the
Mod Name
field. - Fill in your username in the
Author Name
field for in-game credit. - Use the
Choose File
button to select a texture file. Optimal textures are square, at least 1024x1024px, and preferably tileable.- Find and download free-to-use textures from my Camouflage Blueprint Maker project!
- Choose the addons to include in your mod. The
Base Uniform
is always included; additional equipment options are available. - Optional: The
Blend Uniform with Normal
feature combines your texture with the base normal map for added detail such as pocket outlines and fabric wrinkles. Experiment to see which setting suits your needs. - Click "Create Mod" and wait for the confirmation message. Processing time varies based on the number of selected addons. Encounter any issues? Report them here.
Follow these steps to package your mod:
-
Locate the Created Mod:
-
Prepare the Mod Folders:
-
Set Up the Addon Builder:
- Open Arma 3 Tools and start the Addon Builder.
- In
Addon Source Directory
, enter the path to the folder without the@
symbol. - In
Destination Directory or Filename
, enter the path to theAddons
folder inside the folder with the@
symbol.
-
Build the Mod:
-
Load the Mod in Arma 3:
- Ability to change base uniform color from black.
- Ability to create custom camo vehicles and weapons.
- New equipment styles
- Independent Uniform
- Assault Pack
- Carrier Rig & Carrier Special Rig
- Combat Helmet
- MX Rifle
- Add program logo to output icon
- Implement Hellcat Helicopter
- Add status to progress bar
- Use Gruppe-Adler image to paa script instead of Pac2PalE executable.
- Implement custom PBO packager (possibly Gruppe-Adler PBO script).
Your contributions are highly valued in this project! As a community-driven, open-source initiative, our goal is to simplify mod making and empower everyone to express their creativity. Here’s how you can contribute:
-
Code Contributions:
- If you have code enhancements or fixes, please submit a pull request with a clear explanation of your changes.
-
Issue Reporting:
- Encountered bugs or errors? Open an issue on Github with detailed information to help us understand and address the problem.
-
Suggestions and Feedback:
- Have ideas for improvements or noticed redundant code? Share your thoughts by creating an issue, or join the conversation on our development Discord server for more direct interaction and discussions.
Each addon that can be included in the final mod has a specific internal name to identify it in the code.
Internal Name | Game Equivalent |
---|---|
baseUniform |
b_soldier_01 - BLUFOR Combat Fatigues (MTP) |
indepUniform |
ia_soldier_01 - INDEP Combat Fatigues (AAF) |
assaultPack |
backpack_compact - Assault Pack |
carrierRigSpecial |
equip_b_carrier_spec_rig - Carrier Rig Special |
carrierRig |
equip_b_vest02 - Standard Carrier Rig |
helmetBlufor |
headgear_b_helmet_plain - Combat Helmet |
This project is licensed under the Apache License 2.0. This license allows for the freedom to use the software for any purpose, to distribute it, to modify it, and to distribute modified versions of the software under the terms of the license.
Key provisions of this license include:
- Redistribution: You may reproduce and distribute copies of the work or derivative works thereof in any medium, with or without modifications, and in Source or Object form, provided you meet the following conditions:
- You must give any other recipients of the work or derivative works a copy of this license.
For the full terms and conditions, please see the Apache 2.0 License.
Thanks to anyone who has contributed domain knowledge, testing efforts, or libraries/tools that made this project possible!
- Bohemia Interactive for Arma 3 Tools / Samples
- IndeedPete's Texture Templates
- Manofsteal2001 & A Aron for initial testing and feedback.
Made by bijx