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🚧 [WIP] reimplement all nodes in C++ #287

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🚧 [WIP] reimplement all nodes in C++ #287

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Commits on Jan 6, 2024

  1. add new nodes

    bitbrain committed Jan 6, 2024
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  2. remove old Godot versions

    bitbrain committed Jan 6, 2024
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Commits on Jan 11, 2024

  1. fix compile error

    bitbrain committed Jan 11, 2024
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  2. fix gdextension

    bitbrain committed Jan 11, 2024
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Commits on Jan 13, 2024

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  3. remove tick method from tree

    bitbrain committed Jan 13, 2024
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Commits on Jan 14, 2024

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  2. implement child ticking

    bitbrain committed Jan 14, 2024
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Commits on Jan 15, 2024

  1. .clang formatting

    bitbrain committed Jan 15, 2024
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Commits on Feb 17, 2024

  1. Beehave tree and blackboard improvements (#313)

    * implement beehave tree ready and blackboard
    
    * recursive glob
    
    * integrate BeehaveSucceeder skeleton
    bitbrain authored Feb 17, 2024
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  2. Pass beehave tree tests (#314)

    * pass tick
    
    * pass tick
    
    * update gdunit + introduce exports
    bitbrain authored Feb 17, 2024
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  3. implement failer (#315)

    bitbrain authored Feb 17, 2024
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  4. implement inverter (#316)

    bitbrain authored Feb 17, 2024
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  5. fix icons

    bitbrain committed Feb 17, 2024
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Commits on Mar 1, 2024

  1. ⚒️ Remaining decorators (#317)

    * progress but failing
    
    * remove debugger test scene
    
    * implement limiter
    
    * implement delayer
    
    * add repeater
    
    * fixes
    
    * time limiter skeleton
    
    * implement remaining nodes
    
    * add blackboard
    
    * fix orphans
    
    * expose values in Dictionary
    
    * more fixes
    
    * attempt to add virtual methods
    
    * kinda fix enum return type
    
    * use global enum
    bitbrain authored Mar 1, 2024
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