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Minor optimizations have been made to further improve the overall performance and stability of DOOM Retro.
Minor changes have been made to text that is output to the console.
If the player dies, their obituary is now displayed in the console in red when the con_obituaries CVAR is on, and also as a player message when the messages CVAR is on.
A bug is fixed whereby Buckethead’s music wouldn’t be autoloaded when SIGIL_SHREDS.WAD was present.
The z-coordinate displayed by the IDMYPOS cheat is now correct when the automap is open and the am_followmode CVAR is off.
These improvements have been made to the support for John Romero’s SIGIL II:
A warning is now displayed in the console when attempting to load SIGIL II extracted from the official DOOM port. Please download SIGIL II from here instead.
Par times are now displayed on the intermission screen.
The correct intermission music is now played when both SIGIL and SIGIL II are loaded.
The IDMUS cheat can now be used to change to SIGIL II’s music if it is available.
Right-clicking the mouse in the menu now hides the mouse pointer if the m_pointer CVAR is on.
Minor improvements have been made to the help screen opened by pressing the F1 key.
A bug is fixed whereby the width of monsters was being miscalculated in some rare instances, which in turn could cause nearby line specials not to trigger as intended.
These improvements have been made to the parsing of DEHACKED lumps:
All things declared now have their sprites clipped in liquid sectors if the r_liquid_clipsprites CVAR is on.
All monsters declared now cast a shadow if the r_shadows CVAR is on.
If a name is specified in parentheses when declaring a thing, it is now used in obituaries when the con_obituaries CVAR is on.
The smoke that trails rockets fired by cyberdemons when the r_rockettrails CVAR is on is no longer spawned if certain states or sprites have been changed.
The mapstats CCMD now correctly indicates if a map is BOOM, MBF or MBF21 compatible.
Improvements have been made to the console’s background.
If map titles are obtained from a MAPINFO lump:
The maplist CCMD now lists them correctly.
When exiting a map and the autosave CVAR is on, the description of the current savegame is now updated with the title of the next map.
The .wad file extension no longer needs to be included when using the -iwad or -file command-line parameters.
The weapon CVAR can no longer be changed while the player is dead.
Helper dogs spawned using the spawn CCMD in the console are now friendly by default. Use spawn unfriendly dog to spawn a dog that will attack the player.
The player may now use the term unfriendly to refer to monsters that will attack the player when entering the kill, name, resurrect and spawn CCMDs in the console.
Using the kill CCMD with a value specifying a type of monster no longer thrusts those monsters away from the player.
A bug is fixed whereby midtextures weren’t being clipped in some rare instances.
The thinglist CCMD now displays the angle and flags of every thing in the current map.
Opening the console while entering a savegame description in the save game menu now works correctly.
When deleting a savegame in the save or load game menus using the DEL key, the closest remaining savegame in the menu is now selected.
A crash no longer occurs if a map’s title needs to be truncated in the automap.