Pine is an aimbot powered by real-time object detection with neural networks.
This software can be tweaked to work smoothly in CS:GO, Fortnite, and Overwatch. Pine also has built-in support for Nvidia's CUDA toolkit and is optimized to achieve extremely high object-detection FPS. It is GPU accelerated and blazingly fast.
- Install system dependencies
- OpenCV with Python3 bindings
- Nvidia CUDA toolkit if you have a compatible GPU
- Pine will try to use CUDA, before falling back to OpenCL
- Disable Mouse acceleration
- create a virtual environment
python3 -m venv env
- activate it
- windows,
env\Scripts\activate.bat
- Unix or MacOS,
source env/bin/activate
- windows,
- install needed library's,
pip install -r requirements.txt
- run pine,
python pine.py
- update the
config.ini
to customize Pine's behavior
This release is currently optimized for CS:GO, but I plan adding more game configs in the future
Well, neural network aimbots are great for a lot of reasons... Probably most importantly, they never access the memory of the game, so they are practically invisible to "Anti-Cheat" sofware. Additionally, they can abstract their capabilities to many different games without code modifications. The only issue:
Neural Network Aimbots have always had one big problem: their target detection is okay, but their inference time is terrible. Even HAAR Cascades are a bad fit, since they have decent speed but horrible accuracy. MobileNetSSD and Faster R-CNN were sorta ok if you had a Nvidia Titan X with CUDA drivers. But let's be honest, who the hell can afford a Titan?
Enter YOLOv3, tiny edition. Detection scores are decent, and inference times are... WHAT? 220 FPS WITH A 33% mAP?! For reference of how absolutely insane this is, SSD513 gets about 8 FPS with 50% mAP.
- Coming Soon, YOLOv4 support
Finally, a real-time object-detection network that will run on my dinky AMD M370X from 2015! This network is what inspired me to build Pine.
At its core, Pine's internal object detection system relies on a modified version of the YOLOv3 neural network architecture. The detection network is trained on a combination of video game images and the COCO dataset. It is optimized to recognize human-like objects as quickly as possible. The detection engine can be abstracted to many FPS games, including CS:GO, TF2, and more.
OpenCV is at the heart of Pine's image processing capabilities. Not only does it provide an abstraction layer for working with the screen capture data, but it it also allows us to harness the power of GPU hardware by interfacing CUDA and OpenCL. After Pine takes a capture of the user's screen, it uses OpenCV to process that image into a form that is recognizable to the object-detection engine.
Thanks to everyone who made this project possible. I'd like to give special shoutouts to the following people:
- AutisticDragon for his contributions to the codebase. He leveraged native Windows APIs to improve the performance of Pine by up to 300%.
- Adrian Rosebrock, PhD, for his invaluable resources on machine learning. Check out his blog: PyImageSearch