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A fork (copy) of AirSim's Unreal Engine Plugin with added functionality for VTOL aircraft.

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byu-magicc/vtol-AirSim

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vtol-AirSim

A copy-fork of AirSim's Unreal Engine plugin with added functionality for VTOL aircraft.

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Setup Instructions

This repository uses Git LFS (Large File Storage).

  1. On Ubuntu 20.04, install Git LFS by running

    sudo apt install git-lfs
    git lfs install
    

    Now use git as you normally would.

  2. Install the build dependency clang by running

    sudo apt install clang
    
    • as of this writing, the clang package on Ubuntu 20.04 installs clang 10
    • check your version of clang with: clang --version, then run:
    sudo apt install libc++-<version>-dev
    
    • where <version> is 10 for clang 10, 9 for clang 9, etc.
  3. Install Unreal Editor 4.25

  4. Clone the byu-magicc/AirSim fork repo

    • git clone git@github.com:byu-magicc/AirSim.git
  5. Copy the Blocks Unreal environment out of the AirSim fork

    • cp -r ./AirSim/Unreal/Environments/Blocks ./
  6. Set AIRSIMPATH environment variable - you can add this (using absolute path) to your ~/.bashrc or ~/.zshrc to have it set for all future terminal sessions

    • export AIRSIMPATH="$(pwd)/AirSim"
  7. Create a Plugins directory in Blocks

    • mkdir ./Blocks/Plugins
  8. Clone this repository into Blocks/Plugins

    cd ./Blocks/Plugins
    git clone git@github.com:byu-magicc/vtol-AirSim.git
    cd vtol-AirSim
    
  9. Build static library files using build_static_libs.sh (builds rpclib, MavLinkCom, and rpc components of AirLib)

    ./build_static_libs.sh
    
  10. Now start up Unreal Editor. You can find it at the following location (may want to make an alias for this):

    /<path_to_unreal_engine_repo>/Engine/Binaries/Linux/UE4Editor
    
  11. When the editor is up and running, go to More > Browse, navigate to where you put the directory containing the Blocks project and open the file Blocks.uproject.

    • If you get a prompt that says "This project was made with a different version of the Unreal Engine" and asks if you want to open a copy, instead select "More Options..." then choose "Convert in-place".
    • When it prompts if you would like to rebuild the missing modules (Blocks and AirSim, which haven't been built yet), select "Yes".

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A fork (copy) of AirSim's Unreal Engine Plugin with added functionality for VTOL aircraft.

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