LitAR: Visually Coherent Lighting for Mobile Augmented Reality (Project Page)
Authors:
- Yiqin Zhao, Worcester Polytechnic Institute, USA
- Chongyang Ma, Kuaishou Technology, China
- Haibin Huang, Kuaishou Technology, China
- Tian Guo, Worcester Polytechnic Institute, USA
This is the official code release for LitAR which was published in IMWUT (UbiComp) 2022.
TL;DR: LitAR can improve the rendering quality for Mobile AR applications via accurate and near real-time lighting estimation. LitAR's improved lighting estimation over existing methods is achieved through lightweight 3D reconstruction and edge-assisted computing. 😄
If you are interested in LitAR, feel free to check out our other works in Mobile AR:
LitAR: Visually Coherent Lighting for Mobile Augmented Reality
If you use the LitAR data or code, please cite:
@article{zhao2022litar,
title={LITAR: Visually Coherent Lighting for Mobile Augmented Reality},
author={Zhao, Yiqin and Ma, Chongyang and Huang, Haibin and Guo, Tian},
journal={Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies},
volume={6},
number={3},
pages={1--29},
year={2022},
publisher={ACM New York, NY, USA}
}
server
: contains server-side code and relevant information for reproducing the server-side experimental results.client
: contains an Unity3D-based application. This application was developed using LitAR client/server APIs, and can be used for reproducing the remaining experimental results.
We provide detailed instructions for reproducing results in README.md
files in both the server
and client
directories.
We thank the anonymous reviewers for their constructive reviews. This work was supported in part by National Science Foundation Grants 1815619, 2105564, and VMWare.