A mod for Vic2 HoD intended to improve late game and make the communists suck less
Copy the Communist_changes subfolder and Communist_changes.mod file to your /mod folder then start a new game
Communists and Anarcho-Liberals support enacting or revoking political reforms only if they are the ruling party. Fascists always support revoking political reforms.
Anarcho-Liberals are renamed Capitalists; pops support Capitalists if they don't support social reforms or their luxury needs are fufilled. Capitalists unlock in 1870
Anarchists: they support political and social reforms if they are ruling party. They replace the Anarcho-Liberals in 1848.
Liberals support social reforms (making an actual social-liberal ideology is problematic)
Reactionaries are in coalition with fascists
New economic policy for the anarchists (it needs work).
Neoprene and synthetic fiber inventions unlock synthetic rubber and silk factories.
- Lebanon
- Alawites (Syria)
- Saudi
- Kazakhstan
- Republic of New Afrika
- Wales
- Yucatan
- Kurdistan
todo
Many countries have different national values
Two easter egg countries.
Monitors were replaced by submarines and upgrades for the Commerce Raider