ME.BECS now is available https://github.com/chromealex/ME.BECS
ME.ECS - it's ECS implementation for Unity Engine with full state automatic rollbacks. In general ME.ECS could be used for multiplayer real-time strategy games (or any rudp/tcp-based) because of Network support out of the box with automatic rollbacks. You can set up tick time for your game and ME.ECS will store your state and automatically sync game instances using minimum traffic (just user RPC calls, no full game sync required).
Warning This repository not always contains actual submodule, so you should check the latest changes in submodule
- Download or add as a submodule this repository https://github.com/chromealex/ecs-submodule.
- Create an empty file called
csc.gen.rsp
inside Assets folder. Your file should have the pathAssets/csc.gen.rsp
. - Add packages (see Package Dependencies section).
- Be sure your submodule folder has a name
Assets/ecs-submodule
orAssets/ECS-submodule
. - You are ready to Initialize Project.
- Create an empty file called
csc.gen.rsp
inside Assets folder. Your file should have the pathAssets/csc.gen.rsp
. - Open
Packages/manifest.json
file. - Add ME.ECS to your dependencies section:
{
"dependencies": {
[HERE ARE OTHER PACKAGES]
"com.me.ecs": "https://github.com/chromealex/ecs-submodule.git"
}
}
- You are ready to Initialize Project.
"com.unity.collections": "1.2.3",
"com.unity.ui": "1.0.0-preview.18",
"com.unity.addressables": "1.19.9",
"com.unity.burst": "1.6.5",
"com.unity.mathematics": "1.2.6",
"com.unity.localization": "1.0.5",
"com.unity.profiling.core": "1.0.0"
Pong Out - a classic pong game with fully functioning multiplayer made with ME.ECS
https://github.com/chromealex/ecs-submodule
Link | Description |
---|---|
Video Tutorials | Here are some links to youtube channel which shows how to use some features |
Classes | All classes and structures used in ME.ECS |
Memory Allocator | How to use memory allocator |
Deterministic Operations | Deterministic Operations like Random and GetHashCode in collections |
Burst | How to use burst |
World Operations | How to operate the world |
Default Modules | Describe default modules included in ME.ECS by default |
Create World | Describe how to create new world and set up your empty project |
Create Feature | How to create new feature |
Create System | How to create new system |
Create Module | How to create new module |
Create Entity | How to create new entity |
Create Component | How to create new component |
Create Filter | How to create new filter |
Create Marker | How to create new marker |
Create Timers | How to create timers |
Create Views | How to register prefab in ME.ECS |
Send User Input | How to send user inputs to systems |
Send UI Events | How to send events from UI to systems |
Receive User Input | How to receive markers in systems |
Send and Receive RPC Calls | How to register object in NetworkModule, send and receive RPC packages |
Defines | Define usage |
Data Configs | How to create and use data configs |
Global Events | How to create and use global events |
Code Generators | Code Generators usage |
Note To install modules you can use
ME.ECS/Add-ons
menu (all packages listed here: https://github.com/chromealex/ecs-submodule/blob/master/Addons.md).
Pathfinding implementation: AStar, FlowField, NavMesh https://github.com/chromealex/me.ecs-pathfinding |
Unity Physics port (DOTS) with fixed-point math https://github.com/chromealex/me.ecs-physics |
Input implementation for mouse/touch https://github.com/chromealex/me.ecs-input |
Additional API to destroy entities by the time https://github.com/chromealex/me.ecs-destroy |
Goal-Oriented Action Planning (GOAP) implementation https://github.com/chromealex/me.ecs-goap |
Data Config Generator for Google Spreadsheets https://github.com/chromealex/me.ecs-dataconfiggenerator |
Additional API to be able load addressables https://github.com/chromealex/me.ecs-viewaddressables |
DataObject collections https://github.com/chromealex/me.ecs-collections-dataobject |
Intrusive collections https://github.com/chromealex/me.ecs-collections-intrusive |