A collection of audio visualizers true to the sound.
Implemented views:
- Analytic (Hilbert Scope)
At the project root:
cargo run --release -- config.toml
Audioscope will use your default audio input device, which will most likely be a microphone. If you fiddle with your audio settings enough (e.g. Soundflower on OSX), you can get anything into Audioscope.
You can move the binary elsewhere, but currently, it dynamically loads the shaders, so src/glsl
needs to be on the current path.
If you're getting an error like cannot find -lportaudio
while building, you need to manually install portaudio.