Releases: crnormand/gurps
Releases · crnormand/gurps
0.17.15
0.17.14
This is a minor release in preparation for the release of the Warlock Knight VTT module by Gaming Ballistic.
- Bugfix: Size modifier is not being imported.
- Bugfix:
system.equippedparry
andsystem.equippedblock
now return the best value, not the first. - Feature: Hit locations and trackers can be referenced by name (for macros). Eg.
system.hitlocationNames['Torso'].import
andsystem.trackersByName['Control Points'].value
.
0.17.13
- Bugfix: fix switching target in the effect modifier window. #1992 (user @StefanLeng)
- Correct NaN error using _getSegmentLabel with Elevation Ruler module #1987 (user @caewok)
The following are all thanks to user @chrismaille:
- Bugfix: Missing DR location when import GCS Equipment Pack #1978
- Bugfix: When dragging an Item in a textarea of another Item, creates a link #1981
- Bugfix: When dragging an Equipment with Melee or Ranged Attacks, system did not add the attacks on character sheet #1982
- Bugfix: Importing GCS characters without advantages does not work #1984
- Bugfix: Modifier Bucket hidden behind character sheets. #1986
- Bugfix: Duplicated items after import when character generator did not export uuid. #1989
- Bugfix: Items not deleted from Actor after use the "delete item" in actor sheet. #1990
- Bugfix: After drop an Item from a Compendium system can't find their added Attacks #1993
- Feature: Add the ability to translate some elements #1975
- Feature: When import GCS Equipment Pack use extended values for Cost and Weight #1980
- Feature: Add chat command to change Damage Resistance (/dr) #1991
0.17.12
- EXPERIMENTAL: Import character data as Foundry Items. This was submitted by user chrismaille and is intended to leverage Foundry functionality that depends upon Items. Turning this feature on in the system settings affects any future imports and does not affect any existing actors. Please tag chrismaille on Discord for any questions or bugs.
0.17.11
- Correctly calculate max HP loss when using High Tech Optional Wounding Rules (HT p.162).
- Use ruler._addWaypoint instead of modifying waypoints directly (user caewok).
- Allow Foundry font size to be more consistently applied to character sheets.
- Correctly parse skill names with a hyphen (such as "Fast-Talk") (user chrismaille).
- More global objects for external modules (added GURPS.lastInjuryRoll(s); modified GURPS.lastTargetRoll to include Chat message ID) (user chrismaille).
- Correctly remember and display the file for the Smart Importer (user chrismaille).
- Show debug info on document dialogs (user cchrismaille).
- Add more Resource Tracker slots. Its now effectively unlimited.
- Remove warning about accessing token.effect
0.17.10
- Change Posture effect "label" to "name" to properly display in dropdown.
- Updated Tabbed sheet to make it more compact and usable.
- Prevent multiple Postures from being selected.
- Support for High Tech hit locations -- if Torso is hit, there is a 1-in-6 chance of hitting the Vitals instead. (Thanks, GitHub user NoOrangeSkitty!)
0.17.9
- Fixed trait and weapon importing for GCS file version 5 (GCS 5.24+)
- Fixed import of filenames with spaces by replacing space with underscore.
- Allow import of equipment weapon with blank damage.
- Fix random horizontal scrollbar in character sheet (user Wilou1428).
- Support Dungeon Fantasy page code conventions used in GCA (user chrismaille).
Release 0.17.8
- Fixed trait and weapon importing for GCS file version 5 (GCS 5.24+)
Release 0.17.7
- Fixed character importing for GCS file version 5 (GCS 5.24+)
- JB2A update to 0.6.9
- Fixed Physical Dice roll
- Fixed Resource Tracker display (esp for Control Points)
- Fixed setting 'dead' status from combat tracker
- Fixed Target Range (in Effects Modifier), when scene grid is NOT yards
- Add CSS to enable horizontal scrollbars if the width of the window is less than the width of the actor sheet.