Alpha #02
Closed Aug 3, 2021
100% complete
Planned features for this release:
- Support for compute pipelines and shaders.
- Support for multi-threaded render passes.
- Support for explicit resource transitions using barriers for improved efficiency.
- Simplified wait-logic by exposing fences on command queues after each command buffer submit.
- Improved rasterizer state, supporting MSAA, render target ble…
Planned features for this release:
- Support for compute pipelines and shaders.
- Support for multi-threaded render passes.
- Support for explicit resource transitions using barriers for improved efficiency.
- Simplified wait-logic by exposing fences on command queues after each command buffer submit.
- Improved rasterizer state, supporting MSAA, render target blending, depth/stencil states.
- Improved descriptor handling with support for descriptor arrays and push constants.
- Improved texture handling with support for 1D and 3D textures, texture arrays, cube maps, mip-map generation and limited support for planar image formats.
- Improved handling of writable buffers/textures.
- Several bug fixes and usage improvements.
This milestone is closed.
No open issues remain. View closed issues or see open milestones in this repository.