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Hi, the basic idea is, how you also pointed out, to add a plane or box with a texture where you draw the information you want to display. To inform Webots that has to update the texture you could simply use a stack of two (or more) images and rotate them using a Supervisor controller program to change the URL in the appearance node. Would this approach work for your application? |
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Hello,
The Billboard node would be, supposedly, very useful to implement "head-up displays" that are fixed relative to the viewpoint, precisely controllable and can be made visually interesting (much more so than the usual overlay panels). To use it so, we must be able to place a display surface inside the Billboard somehow.
However, nor Robot nor device nodes can be placed inside a Billboard, Billboard can't be placed inside a Robot. The only workaround I could think of was to link a Display node via the DEF/REF mechanism to a texture in a Shape inside Billboard. However, I couldn't make this work, may be I have been doing something wrong. But without a way to connect to a Display node somehow, the Billboard nodes look rather useless.
Have somebody been able to use Billboard with Displays somehow? Is there a working demo?
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