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d4rkpl4y3r Avatar Optimizer 1.5

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@d4rkc0d3r d4rkc0d3r released this 01 Sep 15:51
· 460 commits to main since this release

Bug fixes

  • Fix crash when an EditorOnly tagged game object was in the exclusions list.
  • Fix non Texture2D textures that are the same reporting that they can't be combined.
  • Fix non Texture2D textures trying to combine with null.
  • Fix crash when vertex shader has no input struct.
  • Fix geometry shader input type to also allow for point & line.
  • Fix nested BlendTrees not getting iterated through to fix animation paths.
  • Move the optimized copy to the same scene as the original.
  • Replace VFACE semantic with SV_IsFrontFace.
  • Force include TEXCOORD0 semantic in the vertex shader input struct. This fixes cases where the sematic only exists in some shader variants.
  • Don't delete transforms that are moved by animations.
  • Don't delete parent transforms of Constraints.
  • Deep copy blend trees when fixing animation paths.