Ahoy-hoy philo-geeks! I'm running an informal workshop on computational philosophy weekly during semester 2 starting 7 Aug 2014.
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Fridays 1100-1300
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From 7 Aug 2014 until week 12
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Location:
29th August Steele 03-262 5th September Steele 03-262 12th September Building 81-214 19th September Steele 03-262 26th September Steele 03-262 3rd October Michie 02-218 10th October Steele 03-262 17th October Steele 03-262 24th October Steele 03-262 31st October Michie 09-210 7th November Michie 09-201 21st November Michie 09-201
The general idea is to explore how computational methods can aid philosophical investigation, learning some agent based modelling, and get to grips with that proto game theorist extraordinaire, Thomas Hobbes of Malmesbury. Every week, we'll cover a bit of literature, hack some code, and test some foundational assumptions of political philosophy.
The goal for the end of the semester is to have learnt enough and done sufficient research that we can have a simulation published in a journal like the Journal of Artificial Societies and Social Simulation.
The current plan looks something like this:
- Week #1 - Introduction & Setup
- Week #2 - Modelling Segregation
- Week #3 - Simulation, Segregation, and Game Theory
- Week #4 - Game Theory and the Zombie Apocalypse
- Week #5 - Code that's Nasty, Brutish, and Short
- Week #6 - Coalitions of the Willing
- Week #7 - Democracy and Boarders
- Week #8 - Information Cascasde
You don't need to know how to program to take part but you will need you own computer as well as a capacity to read long run on sentences punctuated with generous helpings of semicolons. The workshops will be held somewhere TBA on campus at UQ and anyone - undergrad to staff - is welcome to attend. RSVP on Facebook.
Unless otherwise noted, all content in this repo is licensed under a CC-BY-SA license.