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Automatic Secondary Motion with Dynamic Kelvinlets

Automatic addition of secondary motion to keyframed animation using Dynamic Kelvinlets (Fernando De Goes and Doug L. James).

Merging Dynamic Kelvinlets

Merging Dynamic Kelvinlents

Results

Automatic Secondary Motion

Punch

Jump

Stomp

Drop

Comparison with Bullet Physics

Comparison of Dynamic Kelvinlets and Bullet Physics

Setup

Prerequisite:

OpenFrameworks - We use OpenFrameworks wrapper for OpenGL. You can download it from their website

To install, run make from the base directory of the package.

To run, use make RunRelease.

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