2.7.0: UI tweaks, optimizations and fixes
🚧 Release notes can be found here. For more information, visit the official website.
- Added new Android icon reflecting reforged/legacy main menu
- Added French translation by @Mwyann
- Added
ARM64EC
build for Windows (x64
libraries are still used there for now) - Added optional PlayStation™ button labels (can be set in Controls section)
- Added
/log:file
startup parameter to create log file, usually in config directory - Blacklisted every gamepad containing
Keyboard
andMouse
in name, because it's usually wrongly detected as gamepad on Linux - Adjusted 3D audio panning
- Reduced number of files created in
Cache
directory, single fileSource.pak
is created instead with decreased size and increased speed - Better exception handling – crash dump is automatically saved to
CrashDumps
directory for easier troubleshooting on Windows, and stack trace to terminal on some other platforms - Some minor performance improvements on WIndows
- Adjusted menu layout for non-16:9 aspect ratios and low resolution screens
- Adjusted OpenGL library linkage on Linux
- Improved rendering of some menu elements
- Updated Italian translation by @Hexaae
- Updated Polish translation by @Patrxgt
- Updated Romanian translation by @1NSH4N3
- Fixed some gamepad mappings
- Fixed some player SFXs to be bound to camera
- Fixed player buttstomp
- Fixed loading of some gamepad mappings