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devinacker committed Dec 19, 2013
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2 changes: 1 addition & 1 deletion README.md
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kdceditor
=========

Kirby's Dream Course / Kirby Bowl level editor version 1.00
Kirby's Dream Course / Kirby Bowl level editor version 1.10

Here it is, warts and all. After many more months of hard work and laziness than there ever should have been, it's done. For now, anyway.

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4 changes: 2 additions & 2 deletions docs/index.htm
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<body>

<h1>Kirby's Dream Course Editor</h1>
version 1.00
version 1.10
<p>

<table><tr><td>
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<a name="blahblah"></a>
<h1>Remarks</h1>
As of writing this documentation for version 1.00, it's been <s>a little over half</s> nearly a year since I started researching <i>Kirby's Dream Course</i>, and it wasn't too much longer before I started working on this editor. I was itching for a cool ROM hacking project to undertake, and I had coincidentally been digging into this game to research the Japanese version's debug mode for an article on The Cutting Room Floor.
As of writing the documentation for version 1.00, it's been <s>a little over half</s> nearly a year since I started researching <i>Kirby's Dream Course</i>, and it wasn't too much longer before I started working on this editor. I was itching for a cool ROM hacking project to undertake, and I had coincidentally been digging into this game to research the Japanese version's debug mode for an article on The Cutting Room Floor.
<p>
At some point while messing around with <i>Kirby Bowl</i>, I stumbled upon the game's decompression routine, rewrote it in the form of a small tool called "exhal", and began exploring the game's data. Most of it quickly became clear, and I set out to write a document on the level format used by the game.
<p>
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4 changes: 2 additions & 2 deletions version.h
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#define INFO_LEGAL "Copyright 2013 by Revenant\0"

#define INFO_DESC "Kirby's Dream Course editor\0"
#define INFO_VERS "1.00\0"
#define INFO_VNUM 1, 0, 0, 0
#define INFO_VERS "1.10\0"
#define INFO_VNUM 1, 10, 0, 0
#define INFO_NAME "KDCEditor\0"
#define INFO_FILE "KDCEditor.exe\0"

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