Phaser 3 Game Examples written in TypeScript. Since 2018.
Examples made with ❤︎ by digitsensitive
Framework created by Photonstorm
Phaser is a wonderful, fast and free open source HTML5 game framework. Here you will find everything you need to develop games with Phaser 3 in TypeScript. Have fun discovering, developing and playing! Ideas and corrections are highly desirable to constantly improve this repository!
Download and install Node.js @ https://nodejs.org/en
Download and install yarn @ https://classic.yarnpkg.com/en/docs/install
Select a folder, navigate to it, and clone this repository with this command-line:
git clone https://github.com/digitsensitive/phaser3-typescript.git
Check the package.json
for the correct scripts to start projects.
For example you can start the Webpack Boilerplate
project with:
yarn webpack-boilerplate
Check the package.json
for the correct scripts to start projects.
For example you can start the Candy Crush
project with:
yarn candy-crush
- Alpha Adjust
- Asteroid
- Blockade
- Blocks
- Breakout
- Candy Crush
- Clocks
- Coin Runner
- Endless Runner
- Flappy Bird
- Snake
- Space Invaders
- Space Shooter
- Super Mario Land
- Cellular Automaton
- Fractal Tree
- Game of Life
- Lissajous curve
- Point in Polygon
- Procedural Generation
- Raycasting
- Untextured Raycaster
- Factory Method
This project uses Prettier, an opinionated code formatter.
The selected configuration options can be found in the .prettierrc
file in the root project folder.
More informations about the format options can be found here.
The selected compiler options for each project are set in the tsconfig.json
file.
More informations about the available options can be found here.
- Phaser 3 Framework
- Phaser 3 Docs with TypeScript Definition File
- Phaser 3 Online Docs
- Phaser 3 Official Examples
- Phaser 3 Discourse
- Leshy SpriteSheet Tool
- Tiled
- Bitmap Font Generator Online
- Tile Extruder
Learn about the latest improvements
Want to correct a bug, contribute some code, or improve the codes? Excellent! Let me know! Please read CONTRIBUTING.md for details on our code of conduct.
I would like to thank the following persons for their support and help: @FakeBarenziah @emedws @evanlanglais @iliyaZelenko
This project is licensed under the MIT License - see the LICENSE.md file for details.