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gf3d

a collection of utlitity functions designed to facilitate creating 3D games with OpenGL Vulkan and SDL2 This project is specifically intended to function as an educational tool for my students taking 3D Game Programming.

Currently the project is in a WIP state. It represents my first stab at getting vulkan rendering pipeline setup. It is not stable and I intend to do a complete rewrite of the vulkan system as soon as I can find some time

Build Process

Before you can build the example code we are providing for you, you will need to obtain the libraries required by the source code. Some of these libraries are easy to obtain and others are provided by the vendors of hardware that is installed in your computer. After the libraries are obtained the following sequence of steps should be performable from the following steps from the root of the cloned git repository within a terminal.

  1. Obtain the code: git clone <repo name>
  2. Checkout seed branch: git checkout <branch name>
  3. Make sure ou fetch submodules: git submodule update --init --recursive
  4. Build libraries: pushd gfc/src; make; popd
  5. Build game: pushd src; make; popd

You should now have a gf3d binary within the root of your git repository. Executing this will start your game.

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Game made for IT485-009 2019, a 3d platformer.

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