SharedGL v0.7.0
Change log:
- Version bumped up to OpenGL 4.6
- Added functionality required for WineD3D's DirectX wrapper
- Introduced
SGL_WINED3D_DONT_VFLIP
for Windows, which ensures that DirectX applications running via WineD3D will have their framebuffers properly oriented.- By default, this is set to
false
. Set totrue
to enable.
- By default, this is set to
- Added support for window resizing
- Renderer/vendor strings now pass through the hosts strings
- GL_RENDERER =
SharedGL using HOST
- GL_VENDOR =
SharedGL and HOST
- GL_RENDERER =
- Improvements to texture upload functionality
- Bumped extensions from 52 to 81
- Added glActiveTextureARB, glClientActiveTextureARB
- Fixed crashes related to glTexCoordPointer
- Fixed glTexImage1D incorrectly pushing SGL_CMD_TEXIMAGE3D
- Fixed glTexImage2/3DMultisample incorrectly pushing SGL_CMD_TEXIMAGE2/3D
- Fixed crashes related to overlay
- Fixed SGL_CMD_BUFFERSTORAGE incorrectly calling glBufferData
- Removed unused
sgldxumd
from source code