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Game Flow

Douglas Naphas edited this page Aug 1, 2018 · 1 revision

A Mad Liberation game proceeds as follows.

  1. One user at a face-to-face gathering of individuals, specifically a Passover seder, will go to the site on a tablet or smartphone, log in, and click something like "create game." That user is the Ringleader.
  2. The site will generate a Room Code, like 8xj7i, which the Ringleader will verbally share with everyone present.
  3. Everyone at the seder with a device will go to the site, click something like "Log in to play", log in, enter their Room Code, and enter how many people will be playing on their device.
  4. The Ringleader will ask for verbal confirmation that everyone who wants to play has logged in with the Room Code. The Ringleader can click something like "see who's here" to see who has logged in to the Room so far.
  5. The Ringleader will click something like "give 'em the cards."
  6. Every Player's device will receive their Batches. A Batch is a share of Prompts. A Prompt is the hint, the clue, the thing that was pre-written on each card when we played in person. If there are 120 Prompts and 10 Players, each Batch is 12 Prompts. We need to allow multiple Batches per device because, if someone at the seder doesn't have a device, people will need to be able to share. On an individual Player's device they'll be like Batch 1, Batch 2, Batch 3, ... .
  7. A Player clicks on a Batch and sees a Prompt, maybe with elaboration or an example of a valid Answer, and a space for an Answer.
  8. A Player provides an Answer and clicks "submit."
  9. The next Prompt is displayed, and the process repeats until all Prompts in the Batch have answers.
  10. A page with no Prompts announcing the start of the next Batch appears, instructing the Player that it's time to pass on to the next person playing on this device.
  11. When there are no more Batches on a device, a page displays saying "you're done."
  12. The time limit for answering appears on all devices throughout answer submission. When the time limit elapses, or when the Ringleader gets verbal confirmation that everyone else is done (after the Ringleader themself is done--the Ringleader's "you're done" screen being special, showing a "begin seder" button) and clicks "begin seder". This needs to be thought through more, regarding what exactly the Ringleader will see for an early cut-off button.
  13. The site dumps the Answers into the script and shows the first Page. A Page is a segment of the script to be read by one person. The bottom of a Page says "pass the script."
  14. The first Reader reads the Page, then clicks "pass the script." Pages have some way to indicate how good a response was.
  15. Repeat until the end.
  16. Click "end game."
  17. Players get emailed highlights from their game, and solicitations to buy merchandise with highlights written on them.
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