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# Заставляем IDE сохранять файлы в кодировке UTF-8 | ||
# https://editorconfig.org | ||
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# В родительских папках .editorconfig искаться не будет | ||
root = true | ||
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[*] | ||
charset = utf-8 | ||
trim_trailing_whitespace = true | ||
insert_final_newline = true | ||
indent_style = space | ||
indent_size = 4 | ||
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# Не меняем формат разделителя строк. Может возникнуть конфликт с настройками git | ||
#end_of_line = lf |
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# Автоматически нормализуем концы строк, если у пользователя не настроен параметр autocrlf | ||
# https://docs.github.com/en/get-started/getting-started-with-git/configuring-git-to-handle-line-endings | ||
# https://www.aleksandrhovhannisyan.com/blog/crlf-vs-lf-normalizing-line-endings-in-git/ | ||
* text=auto | ||
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# Батники с юниксовыми концами строк глючат | ||
*.bat text eol=crlf | ||
*.cmd text eol=crlf |
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name: Tester | ||
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on: | ||
push: | ||
paths-ignore: 'docs/**' | ||
pull_request: | ||
paths-ignore: 'docs/**' | ||
workflow_dispatch: | ||
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jobs: | ||
linux: | ||
runs-on: ubuntu-24.04 | ||
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strategy: | ||
fail-fast: false | ||
matrix: | ||
compiler: | ||
- { | ||
id: gcc, | ||
c: gcc-13, | ||
cxx: g++-13, | ||
} | ||
- { | ||
id: clang, | ||
c: clang-16, | ||
cxx: clang++-16, | ||
} | ||
build_type: [debug, release] | ||
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name: 🐧-${{ matrix.compiler.id }}-${{ matrix.build_type }} | ||
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steps: | ||
- name: Скачиваем репозиторий | ||
uses: actions/checkout@v4 | ||
with: | ||
fetch-depth: 0 | ||
path: repo | ||
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- name: Генерируем проекты | ||
run: | | ||
cmake repo -B build -G "Unix Makefiles" \ | ||
-D CMAKE_C_COMPILER=${{ matrix.compiler.c }} -D CMAKE_CXX_COMPILER=${{ matrix.compiler.cxx }} \ | ||
-D CMAKE_BUILD_TYPE=${{ matrix.build_type }} \ | ||
-D DV_BIG_INT_BUILD_TESTER=1 -D DV_BIG_INT_UB_SANITIZER=1 | ||
- name: Компилируем | ||
run: | | ||
cmake --build build | ||
- name: CTest | ||
run: | | ||
ctest --verbose --test-dir build --timeout 60 | ||
windows: | ||
runs-on: windows-latest | ||
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strategy: | ||
fail-fast: false | ||
matrix: | ||
compiler: [vs, mingw] | ||
build_type: [debug, release] | ||
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name: 🔲-${{ matrix.compiler }}-${{ matrix.build_type }} | ||
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steps: | ||
- name: Устанавливаем MinGW | ||
if: matrix.compiler == 'mingw' | ||
uses: msys2/setup-msys2@v2 | ||
with: | ||
update: true | ||
install: mingw-w64-x86_64-toolchain | ||
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- name: Добавляем в PATH путь к MinGW | ||
if: matrix.compiler == 'mingw' | ||
shell: bash | ||
run: echo "${RUNNER_TEMP}/msys64/mingw64/bin" >> $GITHUB_PATH | ||
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- name: Скачиваем репозиторий | ||
uses: actions/checkout@v4 | ||
with: | ||
fetch-depth: 0 | ||
path: repo | ||
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- name: Генерируем проекты | ||
shell: bash | ||
run: | | ||
args=(repo -B build -D DV_BIG_INT_BUILD_TESTER=1 -D DV_BIG_INT_UB_SANITIZER=1) | ||
if [ "${{ matrix.compiler }}" == "vs" ] | ||
then | ||
args+=(-G "Visual Studio 17 2022") | ||
else | ||
args+=(-G "MinGW Makefiles") | ||
args+=(-D CMAKE_BUILD_TYPE=${{ matrix.build_type }}) | ||
fi | ||
cmake "${args[@]}" | ||
- name: Компилируем | ||
shell: bash | ||
run: | | ||
args=(--build build) | ||
if [ "${{ matrix.compiler }}" == "vs" ] | ||
then | ||
args+=(--config ${{ matrix.build_type }}) | ||
fi | ||
cmake "${args[@]}" | ||
- name: CTest | ||
shell: bash | ||
run: | | ||
args=(--verbose --test-dir build --timeout 60) | ||
if [ "${{ matrix.compiler }}" == "vs" ] | ||
then | ||
args+=(-C ${{ matrix.build_type }}) | ||
fi | ||
ctest "${args[@]}" |
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# https://git-scm.com/docs/gitignore | ||
# https://www.atlassian.com/ru/git/tutorials/saving-changes/gitignore | ||
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# Игнорируем папки, которые создаёт VS Code | ||
/.vscode/ | ||
/build/ |
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# Указываем минимальную версию CMake | ||
cmake_minimum_required(VERSION 3.16) | ||
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# Название проекта | ||
project(dv_big_int) | ||
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option(DV_BIG_INT_BUILD_TESTER "Компилировать Тестер" OFF) | ||
option(DV_BIG_INT_UB_SANITIZER "Детектировать undefined behavior" OFF) | ||
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# Версия стандарта C++ | ||
set(CMAKE_CXX_STANDARD 20) | ||
set(CMAKE_CXX_STANDARD_REQUIRED ON) | ||
set(CMAKE_CXX_EXTENSIONS OFF) | ||
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# Если используется одноконфигурационный генератор и конфигурация не указана | ||
if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE) | ||
# то конфигурацией по умолчанию будет Release | ||
set(CMAKE_BUILD_TYPE Release) | ||
# Нельзя оставлять переменную CMAKE_BUILD_TYPE пустой (подробности в Dviglo2D) | ||
endif() | ||
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# Указываем Студии на то, что исходники в кодировке UTF-8. | ||
# Это позволяет писать U'🍌'. У других компиляторов, похоже, нет с этим проблем | ||
# https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2022/p2295r6.pdf | ||
if(MSVC) | ||
add_compile_options(/utf-8) | ||
endif() | ||
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# Статически линкуем библиотеки, чтобы не копировать dll-ки | ||
if(MINGW) | ||
add_link_options(-static) | ||
endif() | ||
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# Включаем поддержку папок в IDE | ||
set_property(GLOBAL PROPERTY USE_FOLDERS ON) | ||
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# ============================================== Библиотека ============================================== | ||
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# Название таргета | ||
set(target_name dv_big_int) | ||
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# Создаём список файлов | ||
file(GLOB source_files lib/*) | ||
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# Создаём статическую библиотеку | ||
add_library(${target_name} STATIC ${source_files}) | ||
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# Делаем заголовочные файлы доступными библиотеке и приложениям | ||
target_include_directories(${target_name} PUBLIC lib) | ||
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# Выводим больше предупреждений | ||
if(MSVC) | ||
target_compile_options(${target_name} PRIVATE /W4) | ||
else() # GCC, Clang или MinGW | ||
target_compile_options(${target_name} PRIVATE -Wall -Wextra -Wpedantic) | ||
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if(NOT MINGW AND DV_BIG_INT_UB_SANITIZER) | ||
target_compile_options(${target_name} PRIVATE -fsanitize=undefined) | ||
# PUBLIC, чтобы не было ошибок при линковке к приложению без опции | ||
target_link_options(${target_name} PUBLIC -fsanitize=undefined) | ||
endif() | ||
endif() | ||
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# Заставляем VS отображать дерево каталогов | ||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${source_files}) | ||
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# ============================================== Тестер ============================================== | ||
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if(DV_BIG_INT_BUILD_TESTER) | ||
# Название таргета | ||
set(target_name tester) | ||
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# Создаём список файлов | ||
file(GLOB source_files tester/*) | ||
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# Создаём приложение | ||
add_executable(${target_name} ${source_files}) | ||
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# Подключаем библиотеку | ||
target_link_libraries(${target_name} PRIVATE dv_big_int) | ||
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# Выводим больше предупреждений | ||
if(MSVC) | ||
target_compile_options(${target_name} PRIVATE /W4) | ||
else() # GCC, Clang или MinGW | ||
target_compile_options(${target_name} PRIVATE -Wall -Wextra -Wpedantic) | ||
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if(NOT MINGW AND DV_BIG_INT_UB_SANITIZER) | ||
target_compile_options(${target_name} PRIVATE -fsanitize=undefined) | ||
endif() | ||
endif() | ||
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# Отладочная версия приложения будет иметь суффикс _d | ||
set_property(TARGET ${target_name} PROPERTY DEBUG_POSTFIX _d) | ||
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# Заставляем VS отображать дерево каталогов | ||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${source_files}) | ||
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# Включаем тестирование | ||
enable_testing() | ||
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# Добавляем приложение в список тестируемых | ||
add_test(NAME ${target_name} COMMAND ${target_name}) | ||
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# В Visual Studio таргет будет назначен стартовым вместо ALL_BUILD, | ||
# чтобы потом не делать это вручную при отладке приложения | ||
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${target_name}) | ||
endif() |
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#!/bin/sh | ||
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build_type="-D CMAKE_BUILD_TYPE=Debug" | ||
#build_type="-D CMAKE_BUILD_TYPE=Release" | ||
#build_type="-D CMAKE_BUILD_TYPE=MinSizeRel" | ||
#build_type="-D CMAKE_BUILD_TYPE=RelWithDebInfo" | ||
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compiler="-D CMAKE_C_COMPILER=gcc-13 -D CMAKE_CXX_COMPILER=g++-13" | ||
#compiler="-D CMAKE_C_COMPILER=clang-15 -D CMAKE_CXX_COMPILER=clang++-15" | ||
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repo_dir=$(dirname "$0") | ||
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# Генерируем проект | ||
cmake "$repo_dir" -B "$repo_dir/../build" -G "Unix Makefiles" $build_type $compiler | ||
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# Компилируем проект | ||
cmake --build "$repo_dir/../build" |
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:: Меняем кодировку консоли на UTF-8 | ||
chcp 65001 | ||
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:: Указываем путь к cmake.exe и MinGW. Без system32 в PATH ссылки на папки не создаются | ||
set "PATH=%SystemRoot%\system32;c:\programs\cmake\bin;c:\msys64\ucrt64\bin" | ||
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set build_type=Debug | ||
::set build_type=Release | ||
::set build_type=MinSizeRel | ||
::set build_type=RelWithDebInfo | ||
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set "repo_dir=%~dp0" | ||
:: Удаляем обратный слэш в конце | ||
set "repo_dir=%repo_dir:~0,-1%" | ||
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:: Генерируем проект | ||
cmake "%repo_dir%" -B "%repo_dir%/../build_mingw" -G "MinGW Makefiles" -D CMAKE_BUILD_TYPE=%build_type% | ||
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:: Компилируем проект | ||
cmake --build "%repo_dir%/../build_mingw" | ||
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:: Ждём нажатие Enter перед закрытием консоли | ||
pause |
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:: Меняем кодировку консоли на UTF-8 | ||
chcp 65001 | ||
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:: Указываем путь к cmake.exe. Без system32 в PATH ссылки на папки не создаются | ||
set "PATH=%SystemRoot%\system32;c:\programs\cmake\bin" | ||
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set build_type=Debug | ||
::set build_type=Release | ||
::set build_type=MinSizeRel | ||
::set build_type=RelWithDebInfo | ||
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set "generator=Visual Studio 17" | ||
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set "repo_dir=%~dp0" | ||
:: Удаляем обратный слэш в конце | ||
set "repo_dir=%repo_dir:~0,-1%" | ||
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:: Генерируем проект | ||
cmake "%repo_dir%" -B "%repo_dir%/../build_vs" -G "%generator%" -A x64 | ||
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:: Компилируем проект | ||
cmake --build "%repo_dir%/../build_vs" --config %build_type% | ||
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:: Ждём нажатие Enter перед закрытием консоли | ||
pause |
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