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Run tests with Godot 4.4 prerelease #299
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The Godot 4.4 process segfaults when running tests – not too promising. |
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wjt
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This will make future diffs that add and remove engine versions more legible.
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Godot 4.3 has been available for 4 months and it seems unlikely that anyone will have a pressing need to add blocks to a Godot 4.2 project. Although we have been running unit tests against 4.2 in CI, those do not cover the full functionality of the plugin. To the best of my knowledge, no-one is regularly testing the plugin interactively against Godot 4.2. Set the minimum version in the asset library template. Drop 4.2 from the CI test matrix.
Now that Godot 4.3 is the minimum supported version, we can use this new method to merge two dictionaries a little more tersely.
This backs out commit 99e2dc1. We now require Godot 4.3.
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We now require Godot 4.3, which introduces this method.
This is potentially interesting because we have translation-related code that behaves differently between 4.4 (which has some new API) and older versions (which do not).
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This is potentially interesting because we have translation-related code
that behaves differently between 4.4 (which has some new API) and older
versions (which do not).
Stacked on: