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GameYuppiApp

Libraries Used

  • Lifecycles Create a UI that automatically responds to lifecycle events.
  • Navigation Handle everything needed for in-app navigation.
  • Flow used for kotlin flow on android
  • StateFlow StateFlow A Flow that represents a read-only state with a single updatable data value that emits updates to the value to it collectors
  • ViewModel Easily schedule asynchronous tasks for optimal execution.
  • Retrofit for turns your HTTP API into a Java interface
  • Gson for convert Java Objects into their JSON representation
  • Hilt for dependency injection
  • Glide for Image.
  • Firebase is used authentication and firestore
  • Coroutines is used for asynchronous programming on Android
  • koltin-parecelize is used between screens to data carry

Architecture

The app uses MVVM architecture to have a unidirectional flow of data, separation of concern, testability, and a lot more.

Architecture

Preview

gameApp.mp4