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Releases: erayyap/idle-rpg

v1.5.1-beta5

24 Mar 22:30
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ADDITIONS

  • Added 2 new swords. They are called Stoneskull Cudgel and Comet Staff. Comet Staff's idea and implementation were in the game for a long time and I finalized it with this update.
  • Added a new body armor called Mineral Vest.
  • Added 2 new levels to Mountains, finishing the area.
  • Added a new boss, the RE:Awakened.
  • Added two new skills. One for killing The RE:Awakened and one to increase gold from button clicks.
  • Added a questline with 7 quests. The new questline is for the Mountains area and is called "Crystalline Revenge."
  • Added fields to show how much XP and gold button and button auto clicker gives you. Also speed of button auto clicker is now clearly shown in seconds.

FIXES & CHANGES

  • Buffed Eternal King's Hammer:
    None -> Bountiful Buttons +%100
  • Plusses are now correctly shown on Equipment screen.
  • Hopefully fixed HP always starting at 100 for good.
  • Lowered autosave frequency from 1 second (yikes) to 10 seconds and now saves don't happen while fighting.
  • Changed death handling. Now it doesn't reload the whole game. Will add win & lose screens later.
  • Added The Hive to the Boss Rush.
  • Improved quest menu opening while fighting in The Rift.
  • Changed Button Limit Breaker skill:
    Cost: 1 + SkillLevel -> 1 + SkillLevel * 0.2
    Max Level: 10 -> 15

v1.5.1-beta4

11 Mar 07:59
22004a0
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ADDITIONS

  • Added 2 new levels to the Mountains.
  • Added a new enemy called Ruby Infused Golem. The enemy was in game data for a long time but I finally finalized it.
  • Added 25 new quests with 2 new questlines for The Drylands and ???. They are named Barren Lands (Finished) and Radio Silence (WIP). Finally 3 new quests to Undying Greed (Still WIP).
  • Added 6 new mouse skins. They all are hilariously overexpensive.

FIXES & CHANGES

  • Enlargened the two triangle skins.
  • Nerfed Slimeglass Machete:
    Double Hit %5 -> %4
  • Nerfed Dark Slimeglass Machete:
    Attack 75 -> 60
    Double Hit %8 -> %6
  • Fixed the bug where Tier II and higher weapons wouldn't show up after equipping Equilibrium. Previously, new tier weapons unlocked only by looking at total attack but now it looks at the sum of total attack and total idle attack.

v1.5.1-beta3

07 Jan 18:29
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ADDITIONS

  • Revamped the quest menu. Now, you can open the quest menu anywhere (Except while fighting in the Rift) by pressing Q. The quest menu is modular and by clicking on minimize buttons can be dragged across the screen. This is useful to track quest progress and completion so check it out :).
  • The old quests were deleted to allow for newer and more current quests to be included. The quests are now divided into linear questlines that unlock based on a few conditions.
  • Added 5 questlines totalling to 69 quests. The questlines are The Beginning (Finished), Undying Greed (WIP), Battleground Ballet (Finished), Gelatinous Echoes (Finished), Torturous Conciousness (Finished). 3 more questlines will be added later.
  • The game now tracks how many swords, mouse skins you have bought.
  • The game now tracks your lifetime gold.
  • Added a new sword called Eternal King's Hammer.
  • Added a new enemy to The Internet called Heterochromatic Seeker.
  • Added a 1/3 second block to the Arena after a tier to prevent mislicks and enter into an unwanted tier.

FIXES & CHANGES

  • Buffed Kuyendetsa:
    Defence: 5 -> 6
    HP: 40 -> 50
  • Nerfed Gem Sai:
    Attack: -%10 -> -%20
    Idle Attack: -%10 -> -%20
    Tier: I -> II
  • Increased Dimension Staff cost from 8M to 10M.
  • Reduced Emerald Edged Kitchen Knife cost from 4200 to 3500.
  • Lowered Equilibrium Core reward on Attack Quest from 5 to 3.
  • Attacks of The Hive are no longer random and follow a simple pattern.
  • The Slime God and The Dark Slime God also had their attack patterns changed. Now they use their all 8 attacks once before using them again. For example, if Slime God uses attacks 1 and 3, it cannot use 1 and 3 until it has used all other attacks once. The attacks are still selected randomly.
  • Hopefully fixed all the bugs where another enemy's stats would be passed as a different enemy while entering into the main screen from the features screen.
  • Added traverse for equipment menu between item types using the left and right keys. This is done to complement grid movement where you can move between items using up and down keys.
  • Optimized Dark Slime God pillars to hopefully never have a performance issue with them.
  • Remade Fire of The Hondatuta graphics to look less crap. Also reworked the text and attacks.
  • I also now import the Mac projector but it is untested. (For now Mac .app files will be published as zipped since I couldn't get Windows to recognize it as a file.)
  • Due to the quest changes Experience Sai is unavailable right now but I will make it available in later quests.

v1.5.1-beta2

01 Jan 19:21
22004a0
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ADDITIONS

  • In the main menu, the buttons are greyed out if you cannot go into a further enemy. This is done to increase clarity
  • Added new quests for attack leveling.
  • Added a field to show the amount of dark fragments while in Skills.
  • Added an option to turn on/off the mouse skins. This might improve performance.

FIXES & CHANGES

  • Fixed a bug where the player would start with 0 HP at the start of the game.

v1.5.1-beta1

01 Jan 15:47
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ADDITIONS

  • Started implementing a new area for Christmas 2024 special, known as "The Internet". The users will be able to experience level-scaled enemies and sites with the aim to replicate early web 1.0 sites. Currently out with 1 level and 7 pages.
  • Added Metastasis, an helmet.

FIXES & CHANGES

  • Fixed Equilibrium mode being enabled when outside of The Rift.
  • Weakened some of the enemies in The Hive optional levels.