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Merge pull request #132 from curtisgibby/patch-1
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Fix typo
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hjessmith authored Apr 24, 2023
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### Adding Addition Character Skeletons
All of the example animations above depict "human-like" characters; they have two arms and two legs.
Our method is primarily designed with these human-like characters is mind, and the provided pose estimation model assumes a human-like skeleton is present.
Our method is primarily designed with these human-like characters in mind, and the provided pose estimation model assumes a human-like skeleton is present.
But you can manually specify a different skeletons within the `character config` and modify the specified `retarget config` to support it.
If you're interested, look at the configuration files specified in the two examples below.

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