💡 I like to work on challenging technologies like computer graphics or VLSI.
🎓 Graduated from Yaşar University
🌱 I'm on track for learning more about Microprocessor Design, Computer Graphics and Game Engine Development.
✍️ In my free time, I work on 3D Art as hobbies/side hustles.
💬 Feel free to reach out to me for volunteering, or just for some interesting discussion.
✉️ You can shoot me an email at fatih.canbekli@outlook.com! I'll try to respond as soon as I can.
📄 Please have a look at my Résumé for more details about me. I'm open to feedback and suggestions!
Squirrel Engine is a game engine that runs efficiently on multi-core processors. It is presented as my graduation project. I work extensively on the general architecture and multithreading parts of the project. I also support parts such as to render engine, compiler and scripting. Squirrel Engine
In this RC racing game, which has garnered over 300,000 views on YouTube and more than 20,000 wishlists, I contributed to the development of the physics engine, gameplay mechanics, and netcode.
A Vulkan-based renderer prototype. It's a project that helps me to learn the basic concepts of Vulkan. Still under development. Vulkan Renderer
Realistic FPS game mechanics project developed with Unreal Engine 5. I actively use new technologies such as Niagara and lumen in this project. Realistic FPS Game Mechanics
SQLite plugin for Unreal Engine 5. SQLite Plugin