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docs: Update broken links in README #86

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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
</p>

<p align="center">
<a title="Pub" href="https://pub.dartlang.org/packages/forge2d" ><img src="https://img.shields.io/pub/v/forge2d.svg?style=popout" /></a> <img src="https://github.com/flame-engine/forge2d/workflows/Test/badge.svg?branch=master&event=push" alt="Test" /> <a title="Discord" href="https://discord.gg/pxrBmy4" ><img src="https://img.shields.io/discord/509714518008528896.svg" /></a>
<a title="Pub" href="https://pub.dartlang.org/packages/forge2d" ><img src="https://img.shields.io/pub/v/forge2d.svg?style=popout" /></a> <img src="https://github.com/flame-engine/forge2d/workflows/cicd/badge.svg?branch=main&event=push" alt="Test" /> <a title="Discord" href="https://discord.gg/pxrBmy4" ><img src="https://img.shields.io/discord/509714518008528896.svg" /></a>
</p>

The Box2D physics engine is a fairly famous open source physics engine and this is our Dart port of
Expand All @@ -21,7 +21,7 @@ You can use it independently in Dart or in your [Flame](https://github.com/flame
project with the help of [flame_forge2d](https://github.com/flame-engine/flame/tree/main/packages/flame_forge2d).

Some documentation of how to use it together with flame can be found
[here](https://flame-engine.org/docs/#/forge2d).
[here](https://docs.flame-engine.org/latest/bridge_packages/flame_forge2d/flame_forge2d).


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