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sokol_gfx.h d3d11: allow binding msaa textures, don't allow msaa cube… #3387

sokol_gfx.h d3d11: allow binding msaa textures, don't allow msaa cube…

sokol_gfx.h d3d11: allow binding msaa textures, don't allow msaa cube… #3387

Workflow file for this run

name: "Build & Test"
on: [push, pull_request]
jobs:
windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@main
- name: test_win
run: |
cd tests
test_win.cmd
shell: cmd
mac:
runs-on: macos-latest
steps:
- uses: actions/checkout@main
- uses: seanmiddleditch/gha-setup-ninja@master
- name: test_macos
run: |
cd tests
./test_macos.sh
ios:
runs-on: macos-latest
steps:
- uses: actions/checkout@main
- name: test_ios
run: |
cd tests
./test_ios.sh
linux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@main
- uses: seanmiddleditch/gha-setup-ninja@master
- name: prepare
run: |
sudo apt-get update
sudo apt-get install libgl1-mesa-dev libegl1-mesa-dev mesa-common-dev xorg-dev libasound-dev
- name: test_linux
run: |
cd tests
./test_linux.sh
emscripten:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@main
- uses: seanmiddleditch/gha-setup-ninja@master
- name: test_emscripten
run: |
cd tests
./test_emscripten.sh
android:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@main
- uses: seanmiddleditch/gha-setup-ninja@master
- uses: actions/setup-java@v4
with:
distribution: 'zulu'
java-version: '8'
- name: test_android
run: |
cd tests
./test_android.sh