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Merge pull request #117 from harry-7/levels
Added a prototype for Level
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function Level(name, backgrounds, obstacles){ | ||
this._backgrounds = backgrounds; | ||
this.obstacles = obstacles; | ||
this._obstacles = createObstacles(obstaclesLayer); | ||
this._name = name; | ||
this._score = 0; | ||
} | ||
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Level.prototype = { | ||
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show: function(){ | ||
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for (background in this.backgrounds){ | ||
show_layer(background["layer"]); | ||
} | ||
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for(obstacle in this.obstacles){ | ||
show_layer(obstacle["layer"]); | ||
} | ||
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}, | ||
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hide: function(){ | ||
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for (background in this.backgrounds){ | ||
hide_layer(background["layer"]); | ||
} | ||
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for(obstacle in this.obstacles){ | ||
hide_layer(obstacle["layer"]); | ||
} | ||
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}, | ||
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getBackgrounds(): function(){ | ||
return this._backgrounds; | ||
}, | ||
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getObstacles: function(){ | ||
return this._obstacles; | ||
}, | ||
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getName(): function(){ | ||
return this._name; | ||
}, | ||
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getScore(): function{ | ||
return this_score; | ||
}, | ||
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start(): function(){ | ||
//Needs to be Implemented | ||
}, | ||
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stop(): function(){ | ||
// Needs to be Implemented | ||
}, | ||
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} | ||
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var all_levels,current_level; | ||
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// Specifications of any new level must be given here | ||
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var all_level_specifications = { | ||
"desert":{ | ||
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"obstacles":[ | ||
{ | ||
"layer": "cactus", | ||
"velocity": 10, | ||
} | ||
], | ||
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"backgrounds":[ | ||
{ | ||
"layer" : "DayAndNight", | ||
"velocity" : -20 | ||
}, | ||
{ | ||
"layer" : "background", | ||
"velocity" : -7 | ||
}, | ||
{ | ||
"layer" : "SunAndMoon", | ||
"velocity" : 1 | ||
}, | ||
{ | ||
"layer" : "sky", | ||
"velocity" : 0 | ||
} | ||
] | ||
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}, | ||
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"gotham":{ | ||
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"obstacles":[ | ||
{ | ||
"layer":"Gotham_Obstacles", | ||
"velocity": -7 | ||
} | ||
], | ||
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"backgrounds":[ | ||
{ | ||
"layer":"Gotham", | ||
"velocity": -7 | ||
} | ||
], | ||
}, | ||
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}; | ||
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function getAllLevels(){ | ||
return all_levels; | ||
} | ||
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function newLevel(name,backgroundLayers,obstaclesLayer){ | ||
return new Level(name,backgroundLayers,obstaclesLayer); | ||
} | ||
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function setCurrentLevel(name){ | ||
current_level = all_levels[name]; | ||
} | ||
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function getCurrentLevel(){ | ||
return current_level; | ||
} | ||
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window.onload = function() { | ||
for (level in all_level_specifications) { | ||
specs = all_level_specifications[level]; | ||
all_levels[level] = newLevel(level, specs["backgrounds"], specs["obstacles"]); | ||
} | ||
} |