Yet another Chip-8 interpreter, this time written in C++ using GLFW and OpenGL as its graphics library. It uses Dear ImGui to draw the GUI.
Because I wanted to get my hands dirty with modern C++. Last time I did C++ was C++98 2 years ago for school.
CPU Interface
2021-10-15-174233-c.mp4
Screen recording of the snake game running with the chip-8 interpreter
In theory, it should run anywhere where Dear ImGui and C++ runs and OpenGL is available. But I only tested it on Windows.
You will need cmake
, llvm
, make
and git
.
-
$ git clone https://github.com/gargakshit/chip-8 --recursive
Use
--recursive
as the repo contains GLFW and Dear ImGui as submodules -
$ cmake -Bbuild -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER="clang++" -G "MinGW Makefiles" .
This will produce
MinGW Makefiles
withclang++
as theC++
compiler. You can optionally add the flag-DCMAKE_BUILD_TYPE=Release
to generateMinGW Makefiles
for the release build. The release build is optimized. -
$ cmake --build build
This will build the binary. If everything is successful, the interpreter binary will be produced with
build/chip8.exe
as the path. At this point, you could run your favoriteChip-8
"ROMs" by dragging them and dropping it onto the binary in the file explorer, or by using a terminal and runningbuild/chip8 path/to/my/program.ch8
. I have included some programs in theprograms/
directory to play with (shout out to the original program authors)
You can also build with VS and MSVC toolchains, but I have not tested them personally
Yes.