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Moving static objects through the GUI transform tools works fine with DART, but does not work with bullet-featherstone. When using bullet-featherstone, the static object will snap back to its starting location.
Description
Expected behavior: When transforming a static object using the the GUI with bullet-featherstone enabled, I would expect the object to stay at the transformed location
Actual behavior: The static object will snap back to its starting location.
Steps to reproduce
Load any world that has a static object using bullet: gz sim -v4 --physics-engine gz-physics7-bullet-featherstone-plugin <world_name.sdf>
Using the transform tool, move the static object.
The text was updated successfully, but these errors were encountered:
Environment
Moving static objects through the GUI transform tools works fine with DART, but does not work with bullet-featherstone. When using bullet-featherstone, the static object will snap back to its starting location.
Description
Steps to reproduce
gz sim -v4 --physics-engine gz-physics7-bullet-featherstone-plugin <world_name.sdf>
The text was updated successfully, but these errors were encountered: