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GUI transform of static objects fails with Bullet-featherstone #2663

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nkoenig opened this issue Nov 1, 2024 · 0 comments · May be fixed by gazebosim/gz-physics#700
Open

GUI transform of static objects fails with Bullet-featherstone #2663

nkoenig opened this issue Nov 1, 2024 · 0 comments · May be fixed by gazebosim/gz-physics#700
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@nkoenig
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nkoenig commented Nov 1, 2024

Environment

  • OS Version: Ubuntu 24.04
  • Source or binary build: Binary - Harmonic

Moving static objects through the GUI transform tools works fine with DART, but does not work with bullet-featherstone. When using bullet-featherstone, the static object will snap back to its starting location.

Description

  • Expected behavior: When transforming a static object using the the GUI with bullet-featherstone enabled, I would expect the object to stay at the transformed location
  • Actual behavior: The static object will snap back to its starting location.

Steps to reproduce

  1. Load any world that has a static object using bullet: gz sim -v4 --physics-engine gz-physics7-bullet-featherstone-plugin <world_name.sdf>
  2. Using the transform tool, move the static object.
@nkoenig nkoenig added the bug Something isn't working label Nov 1, 2024
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