Skip to content

Commit

Permalink
Merge pull request #283 from genshindev/feature/v4.7-characters
Browse files Browse the repository at this point in the history
Add v4.7 characters
  • Loading branch information
M4GICB authored Jun 21, 2024
2 parents c635be2 + d6eeda0 commit 80ce01c
Show file tree
Hide file tree
Showing 11 changed files with 300 additions and 18 deletions.
93 changes: 93 additions & 0 deletions assets/data/characters/clorinde/en.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,93 @@
{
"name": "Clorinde",
"title": "Candlebearer, Shadowhunter",
"vision": "Electro",
"weapon": "Sword",
"gender": "Female",
"nation": "Fontaine",
"affiliation": "Trial Court",
"rarity": 5,
"release": "2024-06-05",
"constellation": "Rapperia",
"birthday": "0000-09-20",
"description": "An undefeated Champion Duelist. Sword in hand, she defends justice in the Court of Fontaine.",
"skillTalents": [
{
"name": "Oath of Hunting Shadows",
"unlock": "Normal Attack",
"description": "Normal Attack\nPerforms up to 5 rapid strikes.\nCharged Attack\nConsumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet.\nPlunging Attack\nPlunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.",
"type": "NORMAL_ATTACK"
},
{
"name": "Hunter's Vigil",
"unlock": "Elemental Skill",
"description": "Preparing her pistolet, she enters the \"Night Vigil\" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into \"Swift Hunt\" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into \"Impale the Night\": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.\nSwift Hunt\nWhen her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.\nWhen her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.\nImpale the Night\nThe current percentage value of Clorinde's Bond of Life determines its effect:\nWhen the Bond of Life value is 0%, perform a normal lunging strike;\nWhen the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;\nWhen the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.\nIn addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.\nClorinde will exit the \"Night Vigil\" state when she leaves the field.\nArkhe: Ousia\nPeriodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.\nThough the evil that lurked in the shadows of the night had been purged across thousands of years, a shadow that the light could not reach clouded human hearts.\nEven now, the warning left by the Golden Hunter is etched into her memory: Those of the Night Vigil, carrying aloft lit candles against the blackness, have greater need still to remain vigilant. Be not corrupted by the cold dark.",
"type": "ELEMENTAL_SKILL"
},
{
"name": "Last Lightfall",
"unlock": "Elemental Burst",
"description": "Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.\nIt is said the legacy of the ancient art of resisting non-human beings with but a mortal body can be traced back to the Lochknights who resisted the Remurian Empire.\nBe that as it may, so long as one can find a way to control the level of force used, it's not as if it cannot be used in duels against ordinary opponents.",
"type": "ELEMENTAL_BURST"
}
],
"passiveTalents": [
{
"name": "Night Vigil's Harvest",
"unlock": "Unlocked at Ascension 1",
"description": "Displays the location of nearby resources unique to Fontaine on the mini-map.",
"level": 1
},
{
"name": "Dark-Shattering Flame",
"unlock": "Unlocked at Ascension 4",
"description": "After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 20% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. The Maximum DMG increase achievable this way for the above attacks is 1,800.",
"level": 4
},
{
"name": "Lawful Remuneration",
"unlock": "Unlocked Automatically",
"description": "If Clorinde's Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently.\nAdditionally, Hunter's Vigil's Night Vigil state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%."
}
],
"constellations": [
{
"name": "\"From This Day, I Pass the Candle's Shadow-Veil\"",
"unlock": "Constellation Lv. 1",
"description": "While Hunter's Vigil's Night Vigil state is active, when Electro DMG from Clorinde's Normal Attacks hit opponents, they will trigger 2 coordinated attacks from a Nightvigil Shade summoned near the hit opponent, each dealing 30% of Clorinde's ATK as Electro DMG.\nThis effect can occur once every 1.2s. DMG dealt this way is considered Normal Attack DMG.",
"level": 1
},
{
"name": "\"Now, As We Face the Perils of the Long Night\"",
"unlock": "Constellation Lv. 2",
"description": "Enhance the Passive Talent \"Dark-Shattering Flame\": After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 30% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. When you have 3 stacks, Clorinde's interruption resistance will be increased. The Maximum DMG increase achievable this way for the above attacks is 2,700.\nYou must first unlock the Passive Talent \"Dark-Shattering Flame.\"",
"level": 2
},
{
"name": "\"I Pledge to Remember the Oath of Daylight\"",
"unlock": "Constellation Lv. 3",
"description": "Increases the Level of Hunter's Vigil by 3.\nMaximum upgrade level is 15.",
"level": 3
},
{
"name": "\"To Enshrine Tears, Life, and Love\"",
"unlock": "Constellation Lv. 4",
"description": "When Last Lightfall deals DMG to opponent(s), DMG dealt is increased based on Clorinde's Bond of Life percentage. Every 1% of her current Bond of Life will increase Last Lightfall DMG by 2%. The maximum Last Lightfall DMG increase achievable this way is 200%.",
"level": 4
},
{
"name": "\"Holding Dawn's Coming as My Votive\"",
"unlock": "Constellation Lv. 5",
"description": "Increases the Level of Last Lightfall by 3.\nMaximum upgrade level is 15.",
"level": 5
},
{
"name": "\"And So Shall I Never Despair\"",
"unlock": "Constellation Lv. 6",
"description": "For 12s after Hunter's Vigil is used, Clorinde's CRIT Rate will be increased by 10%, and her CRIT DMG by 70%.\nAdditionally, while Night Vigil is active, a Glimbright Shade will appear under specific circumstances, executing an attack that deals 200% of Clorinde's ATK as Electro DMG. DMG dealt this way is considered Normal Attack DMG.\nThe Glimbright Shade will appear under the following circumstances:\nWhen Clorinde is about to be hit by an attack.\nWhen Clorinde uses Impale the Night: Pact.\n1 Glimbright Shade can be summoned in the aforementioned ways every 1s. 6 Shades can be summoned per single Night Vigil duration.\nIn addition, while Night Vigil is active, the DMG Clorinde receives is decreased by 80% and her interruption resistance is increased. This effect will disappear after the Night Vigil state ends or 1s after she summons 6 Glimbright Shades.",
"level": 6
}
],
"vision_key": "ELECTRO",
"weapon_type": "SWORD"
}
93 changes: 93 additions & 0 deletions assets/data/characters/sethos/en.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,93 @@
{
"name": "Sethos",
"title": "Wisdom's Measure",
"vision": "Electro",
"weapon": "Bow",
"gender": "Male",
"nation": "Sumeru",
"affiliation": "Temple of Silence",
"rarity": 4,
"release": "2024-06-05",
"constellation": "Basileos Delta",
"birthday": "0000-05-31",
"description": "The Temple of Silence's heir. Burdened with secrets, he comes from the sands.",
"skillTalents": [
{
"name": "Royal Reed Archery",
"unlock": "Normal Attack",
"description": "Normal Attack\nPerforms up to 3 consecutive shots with a bow.\nCharged Attack\nPerforms a more precise Aimed Shot with increased DMG.\nWhile aiming, the power of Electro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:\nCharge Level 1: Fires off an arrow carrying the power of lightning that deals Electro DMG.\nCharge Level 2: Fires off a Shadowpiercing Shot which can pierce enemies, dealing Electro DMG to enemies along its path. After the Shadowpiercing Shot is fully charged, Sethos cannot move around.\nPlunging Attack\nFires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.",
"type": "NORMAL_ATTACK"
},
{
"name": "Ancient Rite: The Thundering Sands",
"unlock": "Elemental Skill",
"description": "Gathers the might of thunder, dealing AoE Electro DMG and quickly retreating. If this attack triggers Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, Hyperbloom, or Electro Swirl reactions, Sethos recovers a certain amount of Elemental Energy.\n\"The God indwelt Priest, the Magi who turned pits to springs, the singers of the sea of sand still spread their stories... But I know those are not legends, for they are our ancestors.\"",
"type": "ELEMENTAL_SKILL"
},
{
"name": "Secret Rite: Twilight Shadowpiercer",
"unlock": "Elemental Burst",
"description": "Perform a secret rite, entering the \"Twilight Meditation\" state, during which Sethos's Normal Attacks will be converted into enemy-piercing Dusk Bolts: Deal Electro DMG to opponents in its path, with DMG increased based on Sethos's Elemental Mastery.\nSethos cannot perform Aimed Shots while in this state.\nDMG dealt by Dusk Bolts is considered Charged Attack DMG.\nThis effect will be canceled when Sethos leaves the field.\nThe archives of the Temple of Silence preserve many tomes left behind by Akhtamun, from the era of King Deshret. Many secret rituals of great power are recorded within, but even among the Temple of Silence, very few could master them.",
"type": "ELEMENTAL_BURST"
}
],
"passiveTalents": [
{
"name": "Thoth's Revelation",
"unlock": "Unlocked at Ascension 1",
"description": "Displays the location of nearby resources unique to Sumeru on the mini-map.",
"level": 1
},
{
"name": "Black Kite's Enigma",
"unlock": "Unlocked at Ascension 4",
"description": "When Aiming, the charging time is decreased by 0.285s based on each point of Sethos's current Elemental Energy. Charging time can be reduced to a minimum of 0.3s through this method and a maximum of 20 Energy can be tallied. If a Shadowpiercing Shot is fired, consume the tallied amount of Elemental Energy; if it is a Charge Level 1 shot, then consume 50% of the tallied amount of Elemental Energy.",
"level": 4
},
{
"name": "The Sand King's Boon",
"unlock": "Unlocked Automatically",
"description": "Sethos gains the \"Scorching Sandshade\" effect, increasing the DMG dealt by Shadowpiercing Shots by 700% of Sethos's Elemental Mastery.\nThe Scorching Sandshade effect will be canceled when any of the following conditions are met:\n5s after a Shadowpiercing Shot first hits an opponent.\nAfter 4 Shadowpiercing Shots strike opponents.\nWhen a Shadowpiercing Shot affected by Scorching Sandshade first hits an opponent, Sethos will regain Scorching Sandshade after 15s."
}
],
"constellations": [
{
"name": "Sealed Shrine's Spiritsong",
"unlock": "Constellation Lv. 1",
"description": "The CRIT Rate of Shadowpiercing Shot is increased by 15%.",
"level": 1
},
{
"name": "Papyrus Scripture of Silent Secrets",
"unlock": "Constellation Lv. 2",
"description": "When any of the following conditions are met, Sethos gains a 15% Electro DMG Bonus for 10s that may stack twice, with each stack duration counted independently:\nConsuming Elemental Energy through Aimed Shots; you must first unlock the Passive Talent \"Black Kite's Enigma\" to trigger this condition.\nRegaining Elemental Energy by triggering Elemental Reactions using Ancient Rite: The Thundering Sands.\nUsing Secret Rite: Twilight Shadowpiercer.",
"level": 2
},
{
"name": "Ode to the Moonrise Sage",
"unlock": "Constellation Lv. 3",
"description": "Increases the Level of Normal Attack: Royal Reed Archery by 3.\nMaximum upgrade level is 15.",
"level": 3
},
{
"name": "Beneficent Plumage",
"unlock": "Constellation Lv. 4",
"description": "When a Shadowpiercing Shot or Dusk Bolt strikes 2 or more opponents, all nearby party members gain 80 Elemental Mastery for 10s.",
"level": 4
},
{
"name": "Record of the Desolate God's Burning Sands",
"unlock": "Constellation Lv. 5",
"description": "Increases the Level of Secret Rite: Twilight Shadowpiercer by 3.\nMaximum upgrade level is 15.",
"level": 5
},
{
"name": "Pylon of the Sojourning Sun Temple",
"unlock": "Constellation Lv. 6",
"description": "After Shadowpiercing Shot strikes an opponent, the Elemental Energy consumed by the Passive Talent \"Black Kite's Enigma\" will be returned. This effect can be triggered up to once every 15s. You must first unlock the Passive Talent \"Black Kite's Enigma.\"",
"level": 6
}
],
"vision_key": "ELECTRO",
"weapon_type": "BOW"
}
Loading

0 comments on commit 80ce01c

Please sign in to comment.