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cmake_minimum_required(VERSION 3.20) | ||
project(push_constants LANGUAGES C) | ||
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add_executable(push_constants main.c) | ||
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if (MSVC) | ||
add_compile_options(/W4) | ||
else() | ||
add_compile_options(-Wall -Wextra -Wpedantic) | ||
endif() | ||
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include_directories(${CMAKE_SOURCE_DIR}/../ffi) | ||
include_directories(${CMAKE_SOURCE_DIR}/../ffi/webgpu-headers) | ||
include_directories(${CMAKE_SOURCE_DIR}/framework) | ||
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if (WIN32) | ||
set(OS_LIBRARIES d3dcompiler ws2_32 userenv bcrypt ntdll opengl32) | ||
elseif(UNIX AND NOT APPLE) | ||
set(OS_LIBRARIES "-lm -ldl") | ||
elseif(APPLE) | ||
set(OS_LIBRARIES "-framework CoreFoundation -framework QuartzCore -framework Metal") | ||
endif() | ||
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target_link_libraries(push_constants framework ${WGPU_LIBRARY} ${OS_LIBRARIES}) |
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#include <stdbool.h> | ||
#include <stdio.h> | ||
#include <stdlib.h> | ||
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#include "framework.h" | ||
#include "webgpu-headers/webgpu.h" | ||
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#define LOG_PREFIX "[push_constants]" | ||
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static void handle_request_adapter(WGPURequestAdapterStatus status, | ||
WGPUAdapter adapter, char const *message, | ||
void *userdata) { | ||
UNUSED(status) | ||
UNUSED(message) | ||
*(WGPUAdapter *)userdata = adapter; | ||
} | ||
static void handle_request_device(WGPURequestDeviceStatus status, | ||
WGPUDevice device, char const *message, | ||
void *userdata) { | ||
UNUSED(status) | ||
UNUSED(message) | ||
*(WGPUDevice *)userdata = device; | ||
} | ||
static void handle_buffer_map(WGPUBufferMapAsyncStatus status, void *userdata) { | ||
UNUSED(userdata) | ||
printf(LOG_PREFIX " buffer_map status=%#.8x\n", status); | ||
} | ||
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int main(int argc, char *argv[]) { | ||
UNUSED(argc) | ||
UNUSED(argv) | ||
frmwrk_setup_logging(WGPULogLevel_Warn); | ||
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uint32_t numbers[] = {0, 0, 0, 0}; | ||
uint32_t numbers_size = sizeof(numbers); | ||
uint32_t numbers_length = numbers_size / sizeof(uint32_t); | ||
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WGPUInstance instance = wgpuCreateInstance(NULL); | ||
assert(instance); | ||
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WGPUAdapter adapter = NULL; | ||
wgpuInstanceRequestAdapter(instance, NULL, handle_request_adapter, | ||
(void *)&adapter); | ||
assert(adapter); | ||
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WGPUSupportedLimitsExtras supported_limits_extras = { | ||
.chain = | ||
{ | ||
.sType = WGPUSType_SupportedLimitsExtras, | ||
}, | ||
.limits = | ||
{ | ||
.maxPushConstantSize = 0, | ||
}, | ||
}; | ||
WGPUSupportedLimits supported_limits = { | ||
.nextInChain = &supported_limits_extras.chain, | ||
}; | ||
wgpuAdapterGetLimits(adapter, &supported_limits); | ||
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WGPURequiredLimitsExtras required_limits_extras = { | ||
.chain = | ||
{ | ||
.sType = WGPUSType_RequiredLimitsExtras, | ||
}, | ||
.limits = supported_limits_extras.limits, | ||
}; | ||
WGPURequiredLimits required_limits = { | ||
.nextInChain = &required_limits_extras.chain, | ||
.limits = supported_limits.limits, | ||
}; | ||
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WGPUFeatureName requiredFeatures[] = { | ||
WGPUNativeFeature_PushConstants, | ||
}; | ||
WGPUDeviceDescriptor device_desc = { | ||
.label = "compute_device", | ||
.requiredFeatures = requiredFeatures, | ||
.requiredFeatureCount = 1, | ||
.requiredLimits = &required_limits, | ||
}; | ||
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WGPUDevice device = NULL; | ||
wgpuAdapterRequestDevice(adapter, &device_desc, handle_request_device, | ||
(void *)&device); | ||
assert(device); | ||
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WGPUQueue queue = wgpuDeviceGetQueue(device); | ||
assert(queue); | ||
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WGPUShaderModule shader_module = | ||
frmwrk_load_shader_module(device, "shader.wgsl"); | ||
assert(shader_module); | ||
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WGPUBuffer storage_buffer = wgpuDeviceCreateBuffer( | ||
device, &(const WGPUBufferDescriptor){ | ||
.label = "storage_buffer", | ||
.usage = WGPUBufferUsage_Storage | WGPUBufferUsage_CopyDst | | ||
WGPUBufferUsage_CopySrc, | ||
.size = numbers_size, | ||
.mappedAtCreation = false, | ||
}); | ||
assert(storage_buffer); | ||
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WGPUBuffer staging_buffer = wgpuDeviceCreateBuffer( | ||
device, &(const WGPUBufferDescriptor){ | ||
.label = "staging_buffer", | ||
.usage = WGPUBufferUsage_MapRead | WGPUBufferUsage_CopyDst, | ||
.size = numbers_size, | ||
.mappedAtCreation = false, | ||
}); | ||
assert(staging_buffer); | ||
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WGPUPushConstantRange push_constant_range = { | ||
.stages = WGPUShaderStage_Compute, | ||
.start = 0, | ||
.end = sizeof(uint32_t), | ||
}; | ||
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WGPUPipelineLayoutExtras pipeline_layout_extras = { | ||
.chain = | ||
{ | ||
.sType = WGPUSType_PipelineLayoutExtras, | ||
}, | ||
.pushConstantRangeCount = 1, | ||
.pushConstantRanges = &push_constant_range, | ||
}; | ||
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WGPUBindGroupLayoutEntry bind_group_layout_entries[] = { | ||
{ | ||
.binding = 0, | ||
.visibility = WGPUShaderStage_Compute, | ||
.buffer = | ||
{ | ||
.type = WGPUBufferBindingType_Storage, | ||
}, | ||
}, | ||
}; | ||
WGPUBindGroupLayoutDescriptor bind_group_layout_desc = { | ||
.label = "bind_group_layout", | ||
.nextInChain = NULL, | ||
.entryCount = 1, | ||
.entries = bind_group_layout_entries, | ||
}; | ||
WGPUBindGroupLayout bind_group_layout = | ||
wgpuDeviceCreateBindGroupLayout(device, &bind_group_layout_desc); | ||
assert(bind_group_layout); | ||
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WGPUPipelineLayoutDescriptor pipeline_layout_desc = { | ||
.label = "pipeline_layout", | ||
.nextInChain = &pipeline_layout_extras.chain, | ||
.bindGroupLayouts = &bind_group_layout, | ||
.bindGroupLayoutCount = 1, | ||
}; | ||
WGPUPipelineLayout pipeline_layout = | ||
wgpuDeviceCreatePipelineLayout(device, &pipeline_layout_desc); | ||
assert(pipeline_layout); | ||
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WGPUComputePipeline compute_pipeline = wgpuDeviceCreateComputePipeline( | ||
device, &(const WGPUComputePipelineDescriptor){ | ||
.label = "compute_pipeline", | ||
.compute = | ||
(const WGPUProgrammableStageDescriptor){ | ||
.module = shader_module, | ||
.entryPoint = "main", | ||
}, | ||
.layout = pipeline_layout, | ||
}); | ||
assert(compute_pipeline); | ||
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WGPUBindGroup bind_group = wgpuDeviceCreateBindGroup( | ||
device, &(const WGPUBindGroupDescriptor){ | ||
.label = "bind_group", | ||
.layout = bind_group_layout, | ||
.entryCount = 1, | ||
.entries = | ||
(const WGPUBindGroupEntry[]){ | ||
(const WGPUBindGroupEntry){ | ||
.binding = 0, | ||
.buffer = storage_buffer, | ||
.offset = 0, | ||
.size = numbers_size, | ||
}, | ||
}, | ||
}); | ||
assert(bind_group); | ||
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WGPUCommandEncoder command_encoder = wgpuDeviceCreateCommandEncoder( | ||
device, &(const WGPUCommandEncoderDescriptor){ | ||
.label = "command_encoder", | ||
}); | ||
assert(command_encoder); | ||
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WGPUComputePassEncoder compute_pass_encoder = | ||
wgpuCommandEncoderBeginComputePass(command_encoder, | ||
&(const WGPUComputePassDescriptor){ | ||
.label = "compute_pass", | ||
}); | ||
assert(compute_pass_encoder); | ||
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wgpuComputePassEncoderSetPipeline(compute_pass_encoder, compute_pipeline); | ||
wgpuComputePassEncoderSetBindGroup(compute_pass_encoder, 0, bind_group, 0, | ||
NULL); | ||
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for (uint32_t i = 0; i < numbers_length; i++) { | ||
uint32_t pushConst = i; | ||
wgpuComputePassEncoderSetPushConstants(compute_pass_encoder, 0, | ||
sizeof(uint32_t), &pushConst); | ||
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wgpuComputePassEncoderDispatchWorkgroups(compute_pass_encoder, | ||
numbers_length, 1, 1); | ||
} | ||
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wgpuComputePassEncoderEnd(compute_pass_encoder); | ||
wgpuComputePassEncoderRelease(compute_pass_encoder); | ||
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wgpuCommandEncoderCopyBufferToBuffer(command_encoder, storage_buffer, 0, | ||
staging_buffer, 0, numbers_size); | ||
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WGPUCommandBuffer command_buffer = wgpuCommandEncoderFinish( | ||
command_encoder, &(const WGPUCommandBufferDescriptor){ | ||
.label = "command_buffer", | ||
}); | ||
assert(command_buffer); | ||
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wgpuQueueWriteBuffer(queue, storage_buffer, 0, &numbers, numbers_size); | ||
wgpuQueueSubmit(queue, 1, &command_buffer); | ||
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wgpuBufferMapAsync(staging_buffer, WGPUMapMode_Read, 0, numbers_size, | ||
handle_buffer_map, NULL); | ||
wgpuDevicePoll(device, true, NULL); | ||
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uint32_t *buf = | ||
(uint32_t *)wgpuBufferGetMappedRange(staging_buffer, 0, numbers_size); | ||
assert(buf); | ||
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printf("times: [%d, %d, %d, %d]\n", buf[0], buf[1], buf[2], buf[3]); | ||
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wgpuBufferUnmap(staging_buffer); | ||
wgpuCommandBufferRelease(command_buffer); | ||
wgpuCommandEncoderRelease(command_encoder); | ||
wgpuBindGroupRelease(bind_group); | ||
wgpuBindGroupLayoutRelease(bind_group_layout); | ||
wgpuComputePipelineRelease(compute_pipeline); | ||
wgpuBufferRelease(storage_buffer); | ||
wgpuBufferRelease(staging_buffer); | ||
wgpuShaderModuleRelease(shader_module); | ||
wgpuQueueRelease(queue); | ||
wgpuDeviceRelease(device); | ||
wgpuAdapterRelease(adapter); | ||
wgpuInstanceRelease(instance); | ||
return EXIT_SUCCESS; | ||
} |
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@group(0) | ||
@binding(0) | ||
var<storage, read_write> buffer: array<u32>; | ||
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struct PushConstants { | ||
i: u32, | ||
} | ||
var<push_constant> push_constants: PushConstants; | ||
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@compute | ||
@workgroup_size(1) | ||
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) { | ||
let i = push_constants.i; | ||
buffer[i] = i * 2; | ||
} |