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button
<lm-button></lm-button>
The button element is a way to display buttons in a VR environment and currently is functionaly similar to lm-text (although this may be extended in the future). The can either be placed directly into a lm-document, lm-div or lm-modal.
The text contents for the button are defined as part of tag body. An example may look as follows:
<lm-button>This is button label</lm-button>
This will lay the content out with the line breaks as defined. Inline styling is not currently supported.
Name | Description | Default |
---|---|---|
id | The id of the HTML element on the page | none |
position | This is only applied if this is the root element. It is the position of the element within the scene and should be defined as "x,y,z" If this is not defined, the button is placed directly in front of the camera at the default-placement-location defined in lm-document |
none |
offset | This defines how far it is placed closer to the camera in the z axis relative to its default position. e.g. if this is 20 it will be brought forward 20 and have a shadow applied to it | none |
width | This is the width of the button. If it is not defined, it will either expand to fill the remaining space of the parent layout or entirely contain it's text unwrappd, whichever is greater. | none |
height | This is the height of the button. If not defined, it will either expand to entirely contain it's text content | none |
border-radius | This is the curve on the corner of text container when drawn. | 10 |
padding | This is the space around the button when drawn. | 15 |
background-color | This sets the background color of this button. | #ffffff |
font-family | This sets the font family of this button. | Arial |
font-size | This sets the font size of this button. | 18 |
font-color | This sets the font color of this button. | #000000 |
text-alignment | This sets the alignment of text within the button. This can be "Left", "Center" or "Right" | Center |
text-decoration | This sets the styling of text within the button. This can be "bold", "italic" or "bold italic". | none |
visible | This sets if the button is visible | true |
These properties can be retrieved or set after retrieving the page element using standard JavaScript, such as document.getElementById().
Name | Description | Default |
---|---|---|
id | The id of the HTML element on the page | none |
text | Setting this with JavaScript will update the contexts of the button. | |
position | This is only applied if this is the root element. It is the position of the element within the scene and should be defined as "x,y,z" If this is not defined, the button is placed directly in front of the camera at the default-placement-location defined in lm-document |
none |
offset | This defines how far it is placed closer to the camera in the z axis relative to its default position. e.g. if this is 20 it will be brought forward 20 and have a shadow applied to it | none |
width | This is the width of the button. If it is not defined, it will either expand to fill the remaining space of the parent layout or entirely contain it's text unwrappd, whichever is greater. | none |
height | This is the height of the button. If not defined, it will either expand to entirely contain it's text content | none |
borderRadius | This is the curve on the corner of button container when drawn. | 10 |
padding | This is the space around the button when drawn. | 15 |
backgroundColor | This sets the background color of this button. | #ffffff |
fontFamily | This sets the font family of this button. | Arial |
fontSize | This sets the font size of this button. | 18 |
fontColor | This sets the font color of this button. | #000000 |
textAlignment | This sets the alignment of text within the button. This can be "Left", "Center" or "Right" | Center |
textdecoration | This sets the styling of text within the button. This can be "bold", "italic" or "bold italic". | none |
visible | This sets if the button is visible | true |
These methods can be called after retrieving the page element using standard JavaScript, such as document.getElementById().
Method Name | Arguments | Description |
---|---|---|
getSceneObject | This returns the three.js Group object that is used with the scene. | |
destroy | Calling this remove this element from the scene. |
These methods can be listened for using addEventListener after finding the element using standard JavaScript, such as document.getElementById().
Event Name | Description |
---|---|
click | This event is fired whenever this button is clicked within a scene. |