godot-3.2-stable
akien-mga
released this
04 Dec 08:19
·
1228 commits
to master
since this release
What's Changed
- Fix and improve the build system by @Calinou in #261
- Make Basis look column-major while retaining a row-major representation by @aqnuep in #260
- Optimizations to the generated bindings by @aqnuep in #262
- Fix bug in Basis [] operator and add missing Transform-Vector3 * operator by @aqnuep in #264
- fix shadows template parameter by @RameshRavone in #266
- Fix #272 by @RameshRavone in #277
- Fix snapped from Vector2 by @RameshRavone in #282
- Fix registering properties of reference-types by applying bruvzg's patch by @Windfisch in #271
- Add a type conversion to Variant for anything that supports ___get_from_variant() by @Windfisch in #270
- Set up Travis CI by @Calinou in #286
- Fix MinGW-w64 cross-compilation on macOS. by @bruvzg in #299
- Fixed wrong implementation of Quat multiplication by @2shady4u in #289
- Error message improvements by @aqnuep in #294
- Add MSYS/MinGW compiling support on Windows by @silverkorn in #295
- Add missing class methods by @lupoDharkael in #296
- Store all main entry points to the currently available APIs by @BastiaanOlij in #321
- Call register types and init earlier by @BastiaanOlij in #327
- Godot-cpp compile for Android by @TGRCdev in #328
- Fix leaks caused by implicitly-called copy constructors by @sheepandshepherd in #355
- Add godot namespace to references in Defs macros. by @Faless in #339
- Fix String::operator+ memory leak by @sheepandshepherd in #333
- Added bounce to vector2.hpp by @2shady4u in #362
- windows use_mingw build fix by @ducklin5 in #360
- Add iOS build support. by @bruvzg in #353
New Contributors
- @Windfisch made their first contribution in #271
- @2shady4u made their first contribution in #289
- @silverkorn made their first contribution in #295
- @TGRCdev made their first contribution in #328
- @ducklin5 made their first contribution in #360
Full Changelog: godot-3.1-stable...godot-3.2-stable