Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use "Stretch Ratio" instead of "Ratio" in Using Containers #10314

Merged

Conversation

tgnottingham
Copy link
Contributor

No description provided.

@tetrapod00 tetrapod00 added bug area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:gui cherrypick:4.3 labels Nov 23, 2024
@tetrapod00 tetrapod00 changed the title Use Stretch Ratio instead of prior Ratio terminology Use "Stretch Ratio" instead "Ratio" in Using Containers Nov 23, 2024
@tetrapod00 tetrapod00 changed the title Use "Stretch Ratio" instead "Ratio" in Using Containers Use "Stretch Ratio" instead of "Ratio" in Using Containers Nov 23, 2024
@mhilbrunner mhilbrunner merged commit 4ec022f into godotengine:master Nov 24, 2024
1 check passed
@mhilbrunner
Copy link
Member

Merged. Thanks and congrats on your first merged contribution!

@tgnottingham tgnottingham deleted the gui-containers-stretch-ratio branch November 24, 2024 21:12
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area:manual Issues and PRs related to the Manual/Tutorials section of the documentation bug cherrypick:4.3 topic:gui
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants