A prototype for testing core game mechanics #work-in-progress #wip #libGDX
Implemented so far:
- Prototype level map (Tiled)
- Player sprite
- Input handling
- Player movement
- Player collision detection with map objects
- Lightmaps using Framebuffer Object (FBO)
- Rudimentary Scene2d GUI (status bars)
- Map triggered events (power-ups, hazards)
- Enemy drone
- Enemy attack animation