Droid Dex is a powerful tool crafted to enhance the performance of your Android applications, ultimately elevating the user experience. With a focus on addressing key performance issues, it is your solution for addressing prevalent challenges like Jerky(Janky) Scrolling, Out of Memory errors (OOMs), High Battery Consumption, and instances of Application Not Responding (ANR).
It classifies and lets you analyze Android Device Performance across various parameters like:
PARAMETER | DESCRIPTION |
---|---|
Total RAM, Core Count, CPU Frequency | |
Heap Limit, Heap Remaining, Available RAM | |
Bandwidth Strength, Download Speed, Signal Strength | |
Available Storage | |
Percentage Remaining, If Phone is Charging or Not |
into various levels: EXCELLENT, HIGH, AVERAGE, LOW
It is a compact library accompanied by extensive in-line documentation, providing users with the opportunity to delve into the code, comprehend each line thoroughly, and, ideally, contribute to its development.
-
Consider a scenario where background polling of an API is necessary. In this context, the
BATTERY
level becomes a crucial factor, as frequent polling can significantly drain the device's battery. To address this concern, you can optimize the process using the following code snippet:DroidDex.getPerformanceLevelLd(PerformanceClass.BATTERY).observe(this) { // Adjust the polling time interval }
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Consider a scenario where you need to tailor the image quality for users based on their devices. In this context, the
NETWORK
condition plays a crucial role in decision-making, as achieving better image quality typically involves larger file sizes and increased data transfer. However,MEMORY
is also a consideration, as higher-quality images generate heavier bitmaps, consuming more memory. To optimize this process, you can use the following code snippet:DroidDex.getWeightedPerformanceLevelLd(PerformanceClass.NETWORK to 2F, PerformanceClass.MEMORY to 1F).observe(this) { // Implement image quality optimization }
Initialize the library in your Application class using the following code snippet:
DroidDex.init(this, BuildConfig.DEBUG)
The first parameter requires the Application Context
, while the second parameter determines whether the user is in
Debug Mode
, enabling extensive logging.
-
To get performance level for single/multiple parameters:
DroidDex.getPerformanceLevel(params)
For observing the changes:
DroidDex.getPerformanceLevelLd(params).observe(this) { }
Replace
params
with comma separated list ofPerformance Class(es)
.Example:
DroidDex.getPerformanceLevel(PerformanceClass.CPU, PerformanceClass.MEMORY)
-
To get performance level for multiple parameters with unequal weights:
DroidDex.getWeightedPerformanceLevel(params)
For observing the changes:
DroidDex.getWeightedPerformanceLevelLd(params).observe(this) { }
Replace
params
with comma separated list ofPerformance Classes
to theirWeights
.Example:
DroidDex.getWeightedPerformanceLevelLd(PerformanceClass.CPU to 2F, PerformanceClass.MEMORY to 1F).observe(this) { }
See Example Project for Further Usage
Kotlin DSL
Add this to your root settings.gradle.kts
dependencyResolutionManagement {
repositories {
maven {
url = URI("https://maven.pkg.github.com/grofers/*")
credentials {
username = "Blinkit"
password = GITHUB_PERSONAL_ACCESS_TOKEN
}
}
}
}
And add this dependency to your project level build.gradle.kts
:
dependencies {
implementation("com.blinkit.kits:droid-dex:x.y.z")
}
Groovy
Add this to your root settings.gradle
dependencyResolutionManagement {
repositories {
maven {
url "https://maven.pkg.github.com/grofers/*"
credentials {
username = "Blinkit"
password = GITHUB_PERSONAL_ACCESS_TOKEN
}
}
}
}
And add this dependency to your project level build.gradle
:
dependencies {
implementation "com.blinkit.kits:droid-dex:x.y.z"
}
Copyright 2024 Blink Commerce Private Limited (formerly known as Grofers India Private Limited) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.