Documentation: https://hesic73.github.io/gomoku_rl/
[TOC]
gomoku_rl is an open-sourced project that trains agents to play the game of Gomoku through deep reinforcement learning. Previous works often rely on variants of AlphaGo/AlphaZero and inefficiently use GPU resources. Notably, many existing projects are limited to small boards, with only a few exceptions. [1] incorporates curriculum learning and other enhancements; [2] and [3] collect transitions from multiple environments and also parallelize MCTS execution. In contrast, gomoku_rl features GPU-parallelized simulation and leverages recent advancements in MARL. Starting from random play, a model can achieve human-level performance on a
Install gomoku_rl with the following command:
git clone git@github.com:hesic73/gomoku_rl.git
cd gomoku_rl
conda create -n gomoku python=3.11.5
conda activate gomoku
pip install -e .
I use python 3.11.5, torch 2.1.0 and torchrl 0.2.1. Lower versions of python and torch 1.x should be compatible as well.
gomoku_rl uses hydra
to configure training hyperparameters. You can modify the settings in cfg/train_InRL.yaml
or override them via the command line:
# override default settings in cfg/train_InRL.yaml
python scripts/train_InRL.py num_env=1024 device=cuda epochs=500 wandb.mode=online
# or simply:
python scripts/train_InRL.py.py
The default location for saving checkpoints is wandb/*/files
or tempfile.gettempdir()
if wandb.mode=='disabled'
. Modify the output directory by specifying the run_dir
parameter.
After training, play Gomoku with your model using the scripts/demo.py
script:
# Install PyQt5
pip install PyQt5
python scripts/demo.py device=cpu grid_size=56 piece_radius=24 checkpoint=/model/path
# default checkpoint (only for board_size=15)
python scripts/demo.py
Pretrained models for a pretrained_models/15_15/
. Be aware that using the wrong model for the board size will lead to loading errors due to mismatches in AI architectures. In PPO, when share_network=True
, the actor and the critic could utilize a shared encoding module. At present, a PPO
object with a shared encoder cannot load from a checkpoint without sharing.
Note: for deployment, we opt for torch.jit.ScriptModule
instead of torch.nn.Module
. The *.pt
files used in scripts/train_*.py
are state dicts of a torch.nn.Module
and cannot be directly utilized in this context.
In addition to scripts/demo.py
, there is a standalone C++ GUI application. To compile the source code, make sure to have Qt, Libtorch and cmake installed. Refer to https://pytorch.org/cppdocs/installing.html for instructions on how to install C++ distributions of Pytorch.
Here are the commands to build the executable:
# Make a directory
mkdir build; cd build
# Generate the build system
# If torch is not installed on your computer, specify the absolute path to Libtorch
cmake -DCMAKE_PREFIX_PATH=/absolute/path/to/libtorch ../src
# Alternatively, if torch is installed, use the following command
cmake -DCMAKE_PREFIX_PATH=`python3 -c 'import torch;print(torch.utils.cmake_prefix_path)'` ../src
# Build the executable
cmake --build . --config Release
PS: If CMake cannot find Torch, try set(Torch_DIR /absolute/path/to/libtorch/share/cmake/torch)
.
Presently, the framework incorporates PPO and DQN algorithms, with a designed flexibility for incorporating additional RL methods. In the realm of multi-agent training, it supports Independent RL and PSRO.
Notably, Independent RL has demonstrated superior efficacy over PSRO. As mentioned in [1], due to Gomoku's asymmetry, it's hard to train a network to play both black and white.
(Maybe I need to tune hyperparameters for PSRO.)
Free-style Gomoku is a two-player zero-sum extensive-form game. Two players alternatively place black and white stones on a board and the first who forms an unbroken line of five or more stones of his color wins. In the context of Multi-Agent Reinforcement Learning (MARL), two agents learn in the environment competitively. During each agent's turn, its observation is the (encoded) current board state, and its action is the selection of a position on the board to place a stone. We use action masking to prevent illegal moves. Winning rewards the agent with +1, while losing incurs a penalty of -1.
- Restructure the code to decouple rollout functionality from
GomokuEnv
. - Enhance documentaion.
- Further improvement
Please use this bibtex if you want to cite this repository:
@misc{He2023gomoku_rl,
author = {He, Sicheng},
title = {gomoku_rl},
year = {2023},
publisher = {GitHub},
journal = {GitHub repository},
howpublished = {\url{https://github.com/hesic73/gomoku_rl}},
}