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Lightweight Barcode Encoding Library for .NET Framework, .NET Standard and .NET Core.

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Barcoder - Barcode Encoding Library

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Lightweight Barcode Encoding Library for .NET Framework, .NET Standard and .NET Core. Additional packages are available for rendering the generated barcode to SVG or an image.

Please note that the image renderer (Barcoder.Renderer.Image) requires .NET6 or .NET8 because of the dependency on SixLabors.ImageSharp.Drawing and no longer works for .NET Framework. However, feel free to create your own renderer with another version or other image generation library.

Code ported from the GO project https://github.com/boombuler/barcode by Florian Sundermann.

Supported Barcode Types:

  • 2 of 5
  • Aztec Code
  • Codabar
  • Code 39
  • Code 93
  • Code 128
  • Code 128 GS1
  • Data Matrix (ECC 200)
  • Data Matrix GS1
  • EAN 8
  • EAN 13
  • KIX (used by PostNL)
  • PDF 417
  • QR Code
  • RM4SC (Royal Mail 4 State Code)
  • UPC A
  • UPC E

NuGet package

To install the main package:

PM> Install-Package Barcoder

To install the SVG renderer:

PM> Install-Package Barcoder.Renderer.Svg

To install the image renderer1:

PM> Install-Package Barcoder.Renderer.Image

Usage - render to SVG

var barcode = Code128Encoder.Encode("FOO/BAR/12345");
var renderer = new SvgRenderer();

using (var stream = new MemoryStream())
using (var reader = new StreamReader(stream))
{
    renderer.Render(barcode, stream);
    stream.Position = 0;

    string svg = reader.ReadToEnd();
    Console.WriteLine(svg);
}

Usage - render to PNG, JPEG, GIF or BMP

Example for rendering to PNG:

var barcode = QrEncoder.Encode("Hello World!");
var renderer = new ImageRenderer(new ImageRendererOptions { ImageFormat = ImageFormat.Png });

using (var stream = new FileStream("output.png", FileMode.Create))
{
    renderer.Render(barcode, stream);
}

Supported image formats can be found here

Footnotes

  1. The Barcoder.Renderer.Image package depends on the cross-platform SixLabors.ImageSharp.Drawing library. So when using this package, also respect their LICENSE.