Summary
Another long awaited release is coming! This update brings a lot of new features, improvements and bugfixes. For more information, read the changelog below, thank you.
Caution
Please use the latest version from the official project , thank you!
State of the project
First, I want to thank all developers who made this application possible, and the people from the Telltale Modding Community for their valuable support and feedback.
This update was originally planned to release a few months ago, alongside many other new features that unfortunately didn’t make it in. These features include .font
support, Wii and WiiU support, full mobile support, ttarch reading, decrypting and more.
I suffered from burnout due to various reasons and I underestimated some issues, which required me to re-invent the wheel, time and energy that I could spend somewhere else. My end goals were to make the application have more features, be more accessible, become full cross-platform and be more pleasurable to use.
Due to some limitations of the available libraries, the framework and the manpower of Telltale Modding Community, this marks the last BIG update to the project. From now on, only bug-fixes and changes to the documentation will be pushed to the main repository. The only exception to this are: Pull Requests from people who would like to contribute.
On the brighter side of things, my future efforts will focus on a new upcoming project: Telltale Script Editor 3, for which I hope to integrate this tool with its missing features. Stay tuned!
Help
The wiki has received some minor updates. More updates will come in the future.
Changelog
The converter is now known as Telltale Texture Tool (or for short - TTT)! D3DTX-DDS Converter sounded too technical and it is no longer valid.
New GUI:
Before | After |
---|---|
Main Window
- New top-bar menu
- Moved the old top left buttons
- Merged the help and about button in one menu button
- There are now 3 resizeable columns.
- Left column is the standard file explorer with some minor tweaks. Additionally, the
Date Modified
column field is minimized by default. You can resize it. - Middle column is the Image Preview with mip and face sliders.
- Right column contains expanders about image properties, advanced editing options, debug output and conversion menu.
- Left column is the standard file explorer with some minor tweaks. Additionally, the
Image Preview
- Added
Pan and Zoom
feature. Use the scroll wheel to zoom in/out and the left mouse button to drag the image. - Added mip and face sliders. They automatically hide if there are no mips or faces presented, respectively. Very useful for cubemaps, arraymaps and volumemaps.
Right Column
Image Properties
- A couple of new fields were added, most notably texture layout and colour space.
- Removed channel count field. It did not always work. For compressed formats, it would be better to search them up in the documentation.
Has Alpha
has been renamed toHas Transparency
.
Advanced Options
It contains:
- Combobox containing all games before and including The Walking Dead Season 1. It is used for legacy formats only.
Legacy Console
- if checked, older console textures can be read. The actual texture may be not be read.Auto Compression
- if checked, the converter picks the suitable compression method based onAuto Normal Maps
- if checked, the converter picks the suitable compression and effects to make normal maps work for Telltale Tool Engine.Enable Mipmaps
- if checked, there will be 2 options: automatic and manual.- Automatic will generate the appropriate amount of mips
- Manual - you can select the number of mips that will be generated.
Enable Swizzling
- if checked, there will be a combobox containing different platforms with 2 radio buttons - Swizzle and Deswizzle. These are used for textures from different platforms like PS3, PS4, Xbox 360 and Nintendo Switch.Enable Effects
- if checked, there will be a combobox containing some effects, useful for normal maps.Create Normal Map
- if checked, the texture will be converted to a normal map. Note: The quality is not good at the moment - it might be tweaked in the future.
Warning
These options apply only in the conversion process. They are not applied to the image itself!
Debug Information
- The contents from
Debug Info
button has been moved there. It makes it more consistent and more accessible.
Conversion Panel
- The
Conversion Options
has been split into 2 parts -From
andTo
. It's more flexible and makes bulk conversion easier and more accessible.
Converter:
- Added Linux and (potentially) MacOS support.
- Added support for reading and writing for every single Telltale game.
- Added support for reading and writing console textures (PS3, PS4, Nintendo Switch, Xbox 360).
- Added support for reading mobile textures for newer games (iOS and Android).
- Added HDR and TGA support.
- Added support for direct conversion from D3DTX to PNG, JPEG, TGA, HDR, BMP and TIFF, and vice versa.
- Added a new message box which indicates if a bulk conversion was successful or not. (Thanks Mawrak!)
- JSON files now contain
GameID
andPlatformType
fields.ConversionType
field is no longer used, but left out for backwards compatibility. v2.3.0 JSON files are no longer supported, v2.4.0 JSON files could potentially break in some cases. Please report any issues! - Removed the option from other file formats to DDS, the advanced options replace that functionality.
Bugfixes:
Warning
Because a lot of the UI has changed, bugs are expected.
Technical Improvements:
- Replaced DirectXTexNet with Hexa.NET.DirectXTex. (Thanks Juna Meinhold, main developer of Hexa Engine!)
- Removed Texconv dependency.
- Added DrSwizzler library, allowing support for console platforms.
- Added BCnEncoder.Net, allowing support for Android.
- Reorganized the whole project for better readability.
- Refactored a lot of classes and functions.
- Removed or archived a lot of unused code and files. The project should be a lot cleaner with less code.
- Bumped all dependencies to their latest versions.
- Removed ImageSharp, Pfim and LibTiff.Net libraries. They are replaced by SkiaSharp and DirectXTex/Hexa.NET.DirectxXTex.
All commits can be found here: 2.4.0...2.5.0
Installation
Download the respective zip file to your desired location. Extract the contents, open the folder, and run the file (it is a single executable). You require .NET 8.0 to run the application.
Note
Your computer's antivirus might detect the software as malware. This is a false-positive, as the software requires read/write access.