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Releases: icza/screp

screp v1.12.10

17 Dec 12:16
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  • Add -stdin CLI flag to read replay content from the standard input. This allows you to execute screp from another app being able to provide replay from memory (without having to write it to a temporary file first).
  • Add more maps to UMS AI team detection ef93963, a2c10ef, 4056da6 and dfbbbb1

screp v1.12.5

08 Nov 16:07
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  • Improve UMS AI team detection algorithm 8556e1e

screp v1.12.4

06 Nov 13:48
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  • Protect against short map section c52cea3
  • Extend AI UMS team detection to more maps d7c70af

screp v1.12.2

11 Oct 15:53
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  • Extend AI UMS team detection to more maps 9103d58

screp v1.12.1

11 Oct 13:03
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  • Extend AI UMS team detection to new maps daf9dd9

screp v1.12.0

26 Aug 11:15
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  • Extend AI UMS team detection to AI Hunters games fa6f488

screp v1.11.3

28 Mar 13:12
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  • Force UTF-8 when reading game title for Remastered replays (see #46)

screp v1.11.2

24 Mar 10:41
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  • Fix a Melee team detection bug d1bd393

screp v1.11.1

23 Mar 22:11
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  • Return useful info and just log error when replay is corrupted

screp v1.11.0

23 Mar 08:05
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  • ShieldBattery's custom section is (partly) parsed and set to the Replay.ShieldBattery field.