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Alpha changes since last release: | ||
- [Change] IMPORTANT! Deprecate dragging parts from the editor's category list | ||
via a left mouse button. Untity 5 uses this event to start "drag-n-scroll" | ||
event, and overriding this behavior doesn't look a good idea. Now, KIS reacts | ||
only to Alt+Right click to grab a part from the editor's category list. | ||
Between KIS invetories parts still can be moved using usual left mosue button | ||
drag behavior. | ||
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Alpha 2: | ||
- [Enhancement] Add new setting in the config to specify key modifiers that | ||
activate dragging in editor category list. By defaul it's set to None which | ||
preserves same behavior as in 1.0.5. | ||
- [Internal] Improve vesion tags to better specify KIS target and version. | ||
- [Internal] Add KSP dependency to KSPDev_Utils 0.10. | ||
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Alpha 3: | ||
- [Enhancement] Improved search tags and descriptions in parts. | ||
- [Internal] Migrate from `Part.rb` to `Part.Rigidbody` to handle parts with no rigidbody (e.g. radial adapter). | ||
- [Fix] Parts got replicated and attachment didn't work when surface attaching parts onto radial adapter. | ||
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Alpha 4: | ||
- [Internal] Report mod's version when showing pre-release warning. | ||
- [Internal] Fix cimpiling for vuild KSP 1.1.1209. | ||
- [Enhancement] Minor descriptions changes in the parts. | ||
- [Fix] React on joint break on static attached items. | ||
- [Internal] When attaching static part from inventory wait till it's started. | ||
- [Change] Make static attached items kinematic to prevent immediate joint breakage. A temporary fix for KSP 1.1. | ||
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Alpha 5 (candidate): | ||
- [Internal] Use KSP method to detect hovered part. | ||
- [Fix] Match rendering queue of KIS pointer to the part's highlight renderers to prevent overlapping issue. | ||
- [Fix] Restore highlighting of the hovered part when deselecting a hierarchy. | ||
- [Change] Increase static attach strength on ground base to prevent joint breakage. | ||
- [Fix] Fix bottom attach node on ground base to make it more stable and prevent explosions on physics start. | ||
- [Internal] Attach ground parts to the world instead of invisible rigidbody. | ||
- [Change] Revert turning static attached items kinematic. | ||
Pre-release changes: |
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