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What does pygame look like in the year 4000?

Writings and demos by René Dudfield on things he finds interesting.

Draft/alpha, work in progress.

movies, music, microcode

pygame4000for

I’m doing a book project! With the aim to cover C, python, and GLSL with pygame and SDL. At the same time covering some topics in pygame and SDL 2 that aren’t covered well by existing resources. Also will cover things like testing, distribution/marketing, multi platform, and CI/CD which aren’t covered often in game books. A bit of a weird approach I guess. However, I think a comparative approach with a high level language, C for the low level , and GLSL for a GPU language would be very interesting. Only 100ish pages unedited done so far. Trying to use Sphinx and restructured text for it... so it can be read on GitHub and as a PDF. Hopefully an ePub version coming up.

Combined with the pygame docs, and examples - you're pretty good to go! Happy hacking!

ps. any suggestions to rene AT pygame.org, thanks for the support!

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